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Quiz about End of the Game
Quiz about End of the Game

End of the Game Trivia Quiz


This quiz is covers a few selected short games of chess. Your objective is to find the move that ends the game. Algebraic notation is used for all of the positions. It may be helpful to enlarge the images.

A photo quiz by christopherm. Estimated time: 5 mins.
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Author
christopherm
Time
5 mins
Type
Photo Quiz
Quiz #
360,145
Updated
Dec 03 21
# Qns
10
Difficulty
Tough
Avg Score
6 / 10
Plays
441
Last 3 plays: Riders23 (6/10), RDuston (2/10), Guest 120 (8/10).
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Question 1 of 10
1. After the moves, 1.f3 e5 2.g4 ... How does Black end the game with checkmate? Hint


Question 2 of 10
2. After the moves, 1.e4 e5 2.Bc4 Nc6 3.Qh5 Nf6, White may deliver mate. Which move should White play? Hint


Question 3 of 10
3. 1.d4 Nf6
2.Nd2 e5

Generally, knights should be played to c3 and f3. As you will see, the knight on d2 poses problems for White. The game continues, 3.dxe5 Ng4 4.h3. What is the winning move for Black?


Hint


Question 4 of 10
4. The following moves come from a correspondence game played in 1930: 1.d4 Nf6 2.c4 e5 3.dxe5 Ne4 4.a3 d6 5.exd6 Bxd6 6.g3 ... This a bit tricky, but which move wins material? Hint


Question 5 of 10
5. This game was played in Berlin in 1950. The game began: 1.e4 e6 2.d4 d5 3.Nd2 c5 4.exd5 exd5 5.dxc5 Bxc5 6.Ne2 ... A seemingly simple queen move wins the game. Which move is it? Hint


Question 6 of 10
6. This is another good example of poor Knight deployment. Black arrives at a Pirc/Modern Defense by transposition but plays too passively. The position in the diagram is reached after these moves: 1.e4 d6 2.d4 Nd7 3.Bc4 g6 4.Nf3 Bg7 5.Bxf7+ Kxf7 6.Ng5+ Kf6. Which move concludes the game with checkmate?

Hint


Question 7 of 10
7. This game demonstrates the famous, "Legal's Mate." The opening moves are: 1.e4 e5 2.Nf3 d6. Black plays 2. ... d6, the Philidor Defense. It is a solid opening although considered to be somewhat passive. The game continues: 3.Bc4 Bg4 4.Nc3 g6 5.Nxe5 Bxd1 6.Bxf7+ Ke7. Which move delivers checkmate?

Hint


Question 8 of 10
8. New Orleans, Louisiana was a veritable hotbed of chess activity in the 19th century. Here is an example of brilliant chess played by one of the chess masters active during that era.

1.e4 e5 2.f4 exf4 3.Nf3 d5 4.Nc3 dxe4 5.Nxe4 Bg4 6.Qe2 Bxf3.

White's queen is being attacked. However White brilliantly ends the game with which of the following moves?
Hint


Question 9 of 10
9. Even though Black violates a basic principle of opening play by moving the same piece twice without having developed other pieces, it works out for Black in the end. The opening is the Vienna Game. 1.e4 e5 2.Nf3 Nc6 3.Bc4 Nd4 4.Nxe5 Qg5 5.Nxf7 Qxg2 6.Rf1 Qxe4+ 7.Be2 ... How does Black end the game?

Hint


Question 10 of 10
10. In this game, the technique of under-promotion is demonstrated. Here are the moves: 1.e4 e5 2.f4 exf4 3.b3 Qh4+ 4.g3 fxg3 5.h3 g2+ 6.Ke2 Qxe4+ 7.Kf2 gxh1. After 7. ...gxh1, Black may promote the pawn to another piece. Which piece is the best choice in order to immediately end the game? Hint



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Most Recent Scores
Apr 24 2024 : Riders23: 6/10
Apr 19 2024 : RDuston: 2/10
Apr 18 2024 : Guest 120: 8/10
Apr 08 2024 : Guest 185: 7/10
Apr 04 2024 : Guest 31: 3/10
Apr 01 2024 : thok: 9/10
Apr 01 2024 : forus919: 3/10

Score Distribution

quiz
Quiz Answer Key and Fun Facts
1. After the moves, 1.f3 e5 2.g4 ... How does Black end the game with checkmate?

Answer: 2. ... Qh4

After 2. ... Qh4#, the game is over after only two moves. White's first move, 1.f3 is not at all productive and prevents the development of the knight to its best square, namely f3. 2.g4 is fatal and allows Black to deliver checkmate along the e1-h4 diagonal. This opening is popularly known as, "Fool's Mate."
2. After the moves, 1.e4 e5 2.Bc4 Nc6 3.Qh5 Nf6, White may deliver mate. Which move should White play?

Answer: 4.Qxf7

Typically, one should not develop the queen until after the development of the other pieces. In this particular example, White gambles and hopes that Black ignores the threat to f7. After, 3. ... Nf6, 4.Qxf7#. The symbol, "#" represents checkmate in symbolic notation.

This technique of a simple checkmate is often referred to as, "Scholar's Mate."
3. 1.d4 Nf6 2.Nd2 e5 Generally, knights should be played to c3 and f3. As you will see, the knight on d2 poses problems for White. The game continues, 3.dxe5 Ng4 4.h3. What is the winning move for Black?

Answer: Ne3

In this interesting position, after 4. ... Ne3, White's queen is trapped. So, White resigns. If 5.fxe3, then Black mates in two moves beginning with 5. ... Qh4+. Fundamentally, knights should be developed to the center and not restrict further development.
4. The following moves come from a correspondence game played in 1930: 1.d4 Nf6 2.c4 e5 3.dxe5 Ne4 4.a3 d6 5.exd6 Bxd6 6.g3 ... This a bit tricky, but which move wins material?

Answer: 6. ... Nxf2

After 6. ... Nxf2, White resigns due to the unavoidable loss of the exchange.
If White captures the Knight on f2, then Black will play 7. ... Bxg3+ followed by the capture of White's Queen. If 7. Qa4+, then Bd7 is sufficient for Black to win material.

In conclusion, White's pawn moves were simply too passive.
5. This game was played in Berlin in 1950. The game began: 1.e4 e6 2.d4 d5 3.Nd2 c5 4.exd5 exd5 5.dxc5 Bxc5 6.Ne2 ... A seemingly simple queen move wins the game. Which move is it?

Answer: 6. ... Qb6

After the simple yet elegant 6. ... Qb6, White must lose a knight to avoid checkmate on f2. White has awkwardly placed the knights on passive squares which allows this ignominious situation.

At the professional level, losing a piece without any compensation is enough to offer resignation.
6. This is another good example of poor Knight deployment. Black arrives at a Pirc/Modern Defense by transposition but plays too passively. The position in the diagram is reached after these moves: 1.e4 d6 2.d4 Nd7 3.Bc4 g6 4.Nf3 Bg7 5.Bxf7+ Kxf7 6.Ng5+ Kf6. Which move concludes the game with checkmate?

Answer: 7.Qf3

After 6. Ng5+, Black only has three possible moves. If the King moves to e8 or f8, then White will play 7. Ne6 winning the Queen. Perhaps, getting mated was less ignominious for Black. 7.Qf3# is the best way to end the game.
7. This game demonstrates the famous, "Legal's Mate." The opening moves are: 1.e4 e5 2.Nf3 d6. Black plays 2. ... d6, the Philidor Defense. It is a solid opening although considered to be somewhat passive. The game continues: 3.Bc4 Bg4 4.Nc3 g6 5.Nxe5 Bxd1 6.Bxf7+ Ke7. Which move delivers checkmate?

Answer: 7.Nd5

After 5.Nxe5, White ignores the pin on the queen and executes a brilliant checkmate with three minor pieces. The concluding move is: 7.Nd5#.

This particular game was played in Paris, 1750. The unfortunate opponent was St. Brie. Some sources cite that this game was played with rook odds. (The rook on a1 is removed before the beginning of the game.)
8. New Orleans, Louisiana was a veritable hotbed of chess activity in the 19th century. Here is an example of brilliant chess played by one of the chess masters active during that era. 1.e4 e5 2.f4 exf4 3.Nf3 d5 4.Nc3 dxe4 5.Nxe4 Bg4 6.Qe2 Bxf3. White's queen is being attacked. However White brilliantly ends the game with which of the following moves?

Answer: 7.Nf6

The winning move is 7.Nf6#. The conclusion is superb in many respects. It is a grand example of double check. The only answer to double check is to move the king. However, The Black king has no available flight squares, so it is checkmate.
9. Even though Black violates a basic principle of opening play by moving the same piece twice without having developed other pieces, it works out for Black in the end. The opening is the Vienna Game. 1.e4 e5 2.Nf3 Nc6 3.Bc4 Nd4 4.Nxe5 Qg5 5.Nxf7 Qxg2 6.Rf1 Qxe4+ 7.Be2 ... How does Black end the game?

Answer: 7. ... Nf3

The correct move is 7. ... Nf3#. This happens to be a nice example of a smothered mate which is typically administered by a Knight.

This is one of those swashbuckling games played before the advent of modern opening theory.
10. In this game, the technique of under-promotion is demonstrated. Here are the moves: 1.e4 e5 2.f4 exf4 3.b3 Qh4+ 4.g3 fxg3 5.h3 g2+ 6.Ke2 Qxe4+ 7.Kf2 gxh1. After 7. ...gxh1, Black may promote the pawn to another piece. Which piece is the best choice in order to immediately end the game?

Answer: Knight

7. ... gxh1=N, that is, an underpromotion to a knight results in checkmate. When a pawn reaches the 8th rank, it may be exchanged for any piece. You may not obtain a new king, of course, but that might be an interesting new rule. In any case, most players prefer to receive a queen since it is the most powerful piece. In this game, Black prefers to select a less powerful piece which provides a satisfying checkmate. The queen and knight work wonderfully in tandem for the checkmate.
Source: Author christopherm

This quiz was reviewed by FunTrivia editor WesleyCrusher before going online.
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