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Quiz about This is How I Roll
Quiz about This is How I Roll

This is How I Roll Trivia Quiz


"Pathfinder" is a tabletop role-playing game, and like many such adventures, your actions ultimately come down to the luck of the dice. Here are some different ways to use and calculate your dice in the game. Good luck!

A multiple-choice quiz by kyleisalive. Estimated time: 4 mins.
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Author
kyleisalive
Time
4 mins
Type
Multiple Choice
Quiz #
364,201
Updated
Dec 03 21
# Qns
10
Difficulty
Average
Avg Score
6 / 10
Plays
179
Awards
Top 35% Quiz
- -
Question 1 of 10
1. Ever the adventurer, your halfling bard is an archaeologist a la Indiana Jones. Which of these small weapons in his arsenal would inflict 1d2 damage, one of the lowest 'rolls' in the game? Hint


Question 2 of 10
2. Your elf sorcerer is ready to use a cantrip -- specifically one that inflicts 1d3 damage to an opponent. Which of these would be usable? Hint


Question 3 of 10
3. Your cleric is ready to unleash a bit of havoc. For which of these spells would he use a d4 to determine how many summoned 'creatures' he can send out? Hint


Question 4 of 10
4. Before your character -- any character -- can even be played, you'll typically need to roll d6s to determine which of these? Hint


Question 5 of 10
5. Your bard has just tossed a fork at someone during a feast. Unfortunately, he's missed his intended target. Why would a d8 be rolled at this point? Hint


Question 6 of 10
6. Your monk is lucky enough to receive the blur enchantment from a teammate. The DM takes a swing at your character and rolls a d10. How many numbers on that d10 would indicate that the foe misses the attack due to the effects of Blur? Hint


Question 7 of 10
7. What class is the only one in the Pathfinder base game to roll a d12 to determine their new health total every level?

Answer: (One Word)
Question 8 of 10
8. Rolling which number on your d20 would typically indicate a fumble? Hint


Question 9 of 10
9. What is the minimum number of standard dice you would need to roll for a d100 (assuming you don't reroll any dice)? Hint


Question 10 of 10
10. Let's say that your attack deals 4d6 points of damage in addition to 5 more damage points (due to your great Strength modifier). What is the lowest amount of damage that you can hit an enemy with on this attack (assuming no other modifiers)? Hint



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Quiz Answer Key and Fun Facts
1. Ever the adventurer, your halfling bard is an archaeologist a la Indiana Jones. Which of these small weapons in his arsenal would inflict 1d2 damage, one of the lowest 'rolls' in the game?

Answer: Whip

While some small weapons (like the shuriken and blowgun) will only deal one point of damage, the lowest 'roll' you can make with a weapon is 1d2, the equivalent of halving a d4 or flipping a coin to designate the amount of damage you deal. While this is a bit more common with weapons designated as small or tiny in size, very, very few medium weapons use this damage roll.

The whip, an exotic weapon used with one hand, has the ability to trip, disarm, and reach further than the typical five feet. For many armored foes, it won't even do damage, but should it connect it would do 1d2.
2. Your elf sorcerer is ready to use a cantrip -- specifically one that inflicts 1d3 damage to an opponent. Which of these would be usable?

Answer: Ray of Frost

Again, like the d2, the d3 doesn't physically exist (the smallest in your set is likely a d4). To calculate a d3 roll, the easiest way would be to roll a regular d6 and divide the roll by two, rounding up.

While the DM is more likely to use the d3 roll than anybody else, a select amount of spells will use the d3 to deal damage (for instance, the Level 0 spells ray of frost and acid splash) as will certain, few weapons (such as an unarmed strike with a gauntlet). Sometimes, d3 rolls are used by the DM to determine the length of a status effect, disease or curse.
3. Your cleric is ready to unleash a bit of havoc. For which of these spells would he use a d4 to determine how many summoned 'creatures' he can send out?

Answer: Summon Monster III

Clerics are users of divine magic, and while a number of their spells also overlap onto the arcane (sorcerer/wizard) spell list, some do not. While magic missile uses the d4 (+1) for damage, it does not create creatures nor is it divine. Likewise, the d4 is used for mirror image to determine how many copies of yourself are created, but it can not be used by a cleric (unless via a magic wand or similar means).

Summon monster spells, when used, create 1d3 monsters at their specific level. A summon monster I spell, for instance, can garner up to three different monsters which will fight for you in battle. Each successive ranking of the spell, will do the same OR, alternatively, allow you to send out 1d4+1 monsters of a lower level, so you could potentially have five different monsters at the expense of a higher spell slot.
4. Before your character -- any character -- can even be played, you'll typically need to roll d6s to determine which of these?

Answer: Ability Scores

Character creation can be a fun experience as you flesh out the details of your in-game persona. While the way you determine your ability scores can vary based on your DM's specifications, the typical procedure involves either rolling d6s to determine all six values, or adding d6s to a base amount for each score -- Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.

Whatever is rolled for your ability score is converted into an ability modifier -- a positive or negative value (the equivalent of your ability score divided by two and minus five, rounded down) which, when inserted into other slots on your character sheet, will determine your saves, attacks bonuses, defenses, initiative, etc.
5. Your bard has just tossed a fork at someone during a feast. Unfortunately, he's missed his intended target. Why would a d8 be rolled at this point?

Answer: To determine where the fork landed

While this roll could technically apply to any thrown/ranged weapon/object in battle if you happen to miss your throw or shot for any reason, let's keep up with our fork example. Let's say that the know-nothing fighter/cretin across the table has just insulted your masterful performance on the lute. You opt to throw a fork at him in anger, so you add your Dexterity modifier to your Base Attack Bonus and yada yada yada, you miss. You're meant to strike chords, not dinner guests.

The d8 is used to determine where your fork actually goes, counting in a clockwise direction. The roll on the d8 determines the point on the compass it heads.
6. Your monk is lucky enough to receive the blur enchantment from a teammate. The DM takes a swing at your character and rolls a d10. How many numbers on that d10 would indicate that the foe misses the attack due to the effects of Blur?

Answer: Two

Lucky monk over here gets a bit of a reprieve! Blur is a unique Enchantment spell in the sense that if an arcane caster uses it on themselves or an ally, they will be given concealment, entitling them to a 20% miss chance if an enemy rolls high enough to break through their AC (Armor Class). To determine whether or not the shot connects, the DM may roll a d10, as it is the lowest die to be able to calculate the hit; two numbers are designated as safe and, if they come up, the attack fails to do damage.

The d10 has many other uses in the game ranging from damage dice on heavier weapons (eg. greatclubs and bastard swords) to hit dice for rangers and other characters.
7. What class is the only one in the Pathfinder base game to roll a d12 to determine their new health total every level?

Answer: Barbarian

In addition to rolling the d12 to determine their health every level, the barbarian typically receives a great deal of defense due to their bulk and a great deal of strength with which they can deal massive amounts of damage. All characters, in determining their health added every level, roll their designated die and add their ability modifier for Constitution.

The barbarian rolls a d12; everyone else rolls less. The fighter, paladin, and ranger all roll the d10. The lowest hit die used in "Pathfinder" is the d6. In "Dungeons and Dragons" (3.5), casters like the sorcerer and wizard use a d4.
8. Rolling which number on your d20 would typically indicate a fumble?

Answer: 1

The d20 is the go-to die for many of the rolls in the game including attacks, Saving Throws, and skills. If you need to hit an enemy you would add your Base Attack Bonus and any relevant modifiers; a Reflex save would be your d20 roll plus your save value; Initiative, at the start of battle, is your d20 plus your modifier. The list goes on.

Rolling a 20 on your d20 is considered a critical hit -- it automatically strikes the enemy. This would generally require an additional roll of the d20 to determine whether or not the strike takes a critical bonus, reliant on your weapon and bonuses. Rolling a 1 does the opposite; it means your character fumbles and a negative effect results. Your turn ends immediately on a fumble.
9. What is the minimum number of standard dice you would need to roll for a d100 (assuming you don't reroll any dice)?

Answer: Two

Although a player would rarely need to roll a d100 at any point during the game, the DM has the option of rolling for a score out of 100 for different reasons. Should a player roll a critical hit or a fumble, for instance, the DM can roll the d100 to create a bonus or penalty (from a list). The d100 can also be used to roll for loot obtained from treasures or at the end of battle.

Rolling out 100 is easy; you simply need to roll two d10s, assigning one digit to the first die and the other to the second. Many d10s are sold with their faces in multiples of ten to make this easier.

For true role-playing fans, there is actually a real d100 on the market, called a Zocchihedron. It's however quite expensive and not part of a standard dice set.
10. Let's say that your attack deals 4d6 points of damage in addition to 5 more damage points (due to your great Strength modifier). What is the lowest amount of damage that you can hit an enemy with on this attack (assuming no other modifiers)?

Answer: 9

This attack would typically be written as 4d6+5 and its value would be calculated by rolling four d6s and adding five damage to the total. This can be affected by the enemy's defenses and resistances, but provided all is on your side, the lowest amount of damage you can do is 9 (a roll of one on all four d6 dice plus the five damage for Dexterity).

Some characters gain the ability to add their Strength or Dexterity modifiers (or otherwise) to their attacks through natural abilities or feats; none of this is affected by your regular damage roll; it can only be added.
Source: Author kyleisalive

This quiz was reviewed by FunTrivia editor WesleyCrusher before going online.
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