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Quiz about Competitive Pokemon History  Camerupt
Quiz about Competitive Pokemon History  Camerupt

Competitive Pokemon History - Camerupt Quiz


Representing Team Magma, we have the fiery beast of burden, Camerupt! See if you can track down its competitive history, stemming from generations 3-7!

A multiple-choice quiz by cavalier87. Estimated time: 6 mins.
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Author
cavalier87
Time
6 mins
Type
Multiple Choice
Quiz #
400,536
Updated
Dec 03 21
# Qns
10
Difficulty
Difficult
Avg Score
5 / 10
Plays
75
- -
Question 1 of 10
1. Camerupt is actually a rather formidable Pokemon in third generation standard play. In fact, you could even say Camerupt was well ahead of its time with the niche it ended up filling in the tier. What role did Camerupt frequently play in third generation standard play? Hint


Question 2 of 10
2. While it was viable for standard play, Camerupt was actually natively UnderUsed, where it pulled off the same niche there that it did in standard play. One of the biggest reasons it struggled to seriously make a name for itself probably stems from its abysmal Speed stat. What is Camerupt's Speed? Hint


Question 3 of 10
3. Camerupt's ability was generally not useful, but it at least helped it switch into Ice Beams and Ice Punches a teeny bit more comfortably. What was Camerupt's ability? Hint


Question 4 of 10
4. Camerupt's terrible Speed stat immediately had it playing catch up with its Fire type bretheren once the fourth generation began. However, in time, it was discovered that Camerupt's terrible Speed would actually become an asset under field conditions which would heavily cripple the average Fire type. What field conditions were these? Hint


Question 5 of 10
5. With regards to Speed, Camerupt also had one ace in the hole that other Fire types, for the most part, did not get. This was a nifty boosting move Camerupt had access to, which could actually let it turn a surprise sweep against an unsuspecting opponent. What boosting move was this? Hint


Question 6 of 10
6. Camerupt would be granted a new hidden ability in the fifth generation which initially seemed appealing, but ultimately was useless in practice. What ability was this? Hint


Question 7 of 10
7. Like its rival Sharpedo, Camerupt was granted a Mega Evolution with a flashy new ability. What was Mega Camerupt's ability? Hint


Question 8 of 10
8. Mega Camerupt got a flurry of stat based upgrades, including an exciting new Base 145 Special Attack. However, its Achilles Heel in its Speed actually is reduced upon Mega Evolving. What is Mega Camerupt's Speed stat? Hint


Question 9 of 10
9. Sadly, while it did have a brief period of glory in sixth generation standard play, Mega Camerupt would later not even be viable in UU and would drop to RU, where it was at least quite decent. Which of the following explains why Mega Camerupt was unviable for UU play in the sixth generation? Hint


Question 10 of 10
10. Sadly, both Mega Camerupt and its base forme spent the seventh generation lingering in Pokemon Purgatory: a state of being too powerful for the tier right beneath, but being too weak to meaningfully contribute to the tier they were natively in. Which usage based tier were Mega Camerupt and Camerupt in, respectively? Hint



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Quiz Answer Key and Fun Facts
1. Camerupt is actually a rather formidable Pokemon in third generation standard play. In fact, you could even say Camerupt was well ahead of its time with the niche it ended up filling in the tier. What role did Camerupt frequently play in third generation standard play?

Answer: Tank

To be clear, there are a series of tangible differences between a Tank and a Wall. In future generations, a Tank generally needed to be able to set or remove entry hazards, to offer up the most utility. Sadly, Camerupt did not have access to Spikes, which would've made it far more usable. Nevertheless, Camerupt was strong enough and did have enough offensive utility to where a Tank role was doable, albeit rather unspectacular. Its good 100 Attack and 105 Special Attack enabled it to be a bulky mixed attacker, threatening Skarmory, Forretress, Celebi and Jirachi with strong Fire Blasts, while keeping Raikou and Tyranitar at bay with reasonably strong Earthquakes, both getting STAB as well.

For the next two moves, a player would outfit their Camerupt to fit the model of the team. Defensive teams preferred Camerupt run Rest + Sleep Talk. This would reduce Camerupt's utility, but increase its longevity and enable it to switch in to battle more frequently, and easier at that.

Offensive teams would equip Camerupt with Rock Slide or Hidden Power Rock and Explosion. The former got coverage on Salamence and Gyarados, who hard countered Camerupt otherwise, while the latter enabled Camerupt to go out with a bang, inflicting heavy damage to an opponent when Camerupt was on its last limb.

Other options for either teambuild included Hidden Powers Electric (to better hit Gyarados), Grass (to hit Swampert), Ice (to hit Salamence harder) and Toxic, to hassle bulky Water types more than anything else Camerupt could muster.

While it wasn't necessarily a bad Pokemon, its actual valuable in practice was somewhat questionable; it lacked the power to wallbreak consistently, absolutely didn't have the Speed to sweep, and its bulk (70/70/75) wasn't necessarily horrible but, when mixed with its terrible Speed, meant Camerupt could be quickly overwhelmed if it switched into a couple strong attacks without being able to heal.
2. While it was viable for standard play, Camerupt was actually natively UnderUsed, where it pulled off the same niche there that it did in standard play. One of the biggest reasons it struggled to seriously make a name for itself probably stems from its abysmal Speed stat. What is Camerupt's Speed?

Answer: 40

Base 40 Speed is absolutely putrid. Combined with Camerupt's iffy defenses, and it can have trouble effectively switching into battle. Its massive 4x weakness to Water and weakness to the common Earthquake also meant most offensive Pokemon had means to hit its average defenses hard as well, further inhibiting its ability to switch into battle, and making it frailer than its defenses would make it seem.
3. Camerupt's ability was generally not useful, but it at least helped it switch into Ice Beams and Ice Punches a teeny bit more comfortably. What was Camerupt's ability?

Answer: Magma Armor

Magma Armor renders the user immune to being frozen. Ice Beam and Ice Punch only have a 10% chance to freeze anyway, and there is no move which applies freeze manually to a target, meaning the ability is generally not the most useful for Camerupt.
4. Camerupt's terrible Speed stat immediately had it playing catch up with its Fire type bretheren once the fourth generation began. However, in time, it was discovered that Camerupt's terrible Speed would actually become an asset under field conditions which would heavily cripple the average Fire type. What field conditions were these?

Answer: Trick Room

Under Trick Room, the Speed of all Pokemon in play is essentially inverted, and the slower Pokemon move before the faster ones. With Camerupt's abysmal Speed, this means it is just about always moving first, barring priority, when Trick Room is in play. This gave it a niche as a wallbreaker on Trick Room oriented teams.

Sadly, Trick Room archetypes are extremely niche and difficult to effectively utilize. Thus, Camerupt was no longer standard play viable, though it at least had a niche in UU thanks to it fitting Trick Room teams very well.
5. With regards to Speed, Camerupt also had one ace in the hole that other Fire types, for the most part, did not get. This was a nifty boosting move Camerupt had access to, which could actually let it turn a surprise sweep against an unsuspecting opponent. What boosting move was this?

Answer: Rock Polish

Of all the Fire types in the game which were not banned to Ubers, only Camerupt had access to Rock Polish. Moltres had Agility, which was essentially cloned by Rock Polish for doing the same thing. However, Camerupt isn't weak to Stealth Rock, can deal with Rock types via its Ground type STAB moves, do the same to Electric types, and can equip Explosion to kamikaze into Chansey, who would stop Moltres dead in the water, so it definitely distinguished itself as a UU sweeper from Moltres.
6. Camerupt would be granted a new hidden ability in the fifth generation which initially seemed appealing, but ultimately was useless in practice. What ability was this?

Answer: Anger Point

Anger Point immediately gives the user a +6 to their Attack stat if they suffer a critical hit. Unfortunately, Camerupt's iffy bulk and horrible Speed means it has a tough time surviving a critical hit. Even if it manages to do so, its horrible Speed would make it easily revenge killed before it could get far with the boost. Even if Camerupt could somehow overcome these two deficiencies, its physical movepool is incredibly sparse, which would still make a sweep unlikely anyway. That said, Camerupt's old Tank sets generally preferred the Solid Rock ability, while its rarer wallbreaker sets also preferred this ability.
7. Like its rival Sharpedo, Camerupt was granted a Mega Evolution with a flashy new ability. What was Mega Camerupt's ability?

Answer: Sheer Force

Sheer Force removes the secondary effects of any move Mega Camerupt uses. In exchange, moves which initially had secondary effects are granted a 30% power boost. This directly benefited Camerupt's Fire Blast, Earth Power and Rock Slide if running the move. A consistently useful offensive ability is just what Mega Camerupt needed, and it would certainly put the ability to good use.
8. Mega Camerupt got a flurry of stat based upgrades, including an exciting new Base 145 Special Attack. However, its Achilles Heel in its Speed actually is reduced upon Mega Evolving. What is Mega Camerupt's Speed stat?

Answer: 20

As a point of reference for how terrible this is, a Pokemon who literally has no legs and is stuck inside of a cacoon, Kakuna, is 15 points faster than Mega Camerupt. If you broke your legs and had to crawl to get around, you'd probably be faster than Mega Camerupt.
9. Sadly, while it did have a brief period of glory in sixth generation standard play, Mega Camerupt would later not even be viable in UU and would drop to RU, where it was at least quite decent. Which of the following explains why Mega Camerupt was unviable for UU play in the sixth generation?

Answer: It was outclassed by other Mega Evolutions

Mega Swampert and Mega Aerodactyl can set Stealth Rock like Mega Camerupt can, while both are faster, the former is far bulkier, and both offer more general utility to their respective teams. Both can sweep, both can wallbreak, and the latter can even offer Pursuit trapping utility should the trainer desire it.

As such, there was absolutely zero reason to ever use Mega Camerupt over them, and because you cannot wield two Mega Evolutions on the same team, Mega Camerupt saw absolutely no serious use in sixth generation UnderUsed.
10. Sadly, both Mega Camerupt and its base forme spent the seventh generation lingering in Pokemon Purgatory: a state of being too powerful for the tier right beneath, but being too weak to meaningfully contribute to the tier they were natively in. Which usage based tier were Mega Camerupt and Camerupt in, respectively?

Answer: RU and Untiered

Mega Camerupt was just not that great in seventh generation RU. It could boast that it thoroughly checked Salazzle, Raikou and Registeel while also offering Stealth Rock-setting utility, but its advantages end there. It is difficult to justify using it over Mega Sceptile or Mega Blastoise, as both of them are stronger, far faster, and the latter offers more helpful and highly sought out utility. It can't deal with bulky Water types, and gets run all over by offensive teams, featuring strong Pokemon like Tyrantrum, Rhyperior and Araquanid. Because of this, Mega Camerupt was not viable for RU. It was unfortunately too strong for NU, and thus, lingered in Pokemon Purgatory.

Base Camerupt was also genuinely terrible in PartiallyUsed, the lowest tier in the game. Poor speed and poor bulk were a recipe for disaster in the Z-Move era, as Camerupt was one of few Pokemon with good Attacking stats who made for a poor Z-Move user due to its drawbacks. Its old Tank set was abysmally outclassed by the likes of Regirock and Mudsdale, leaving it to try and wield a mediocre Choice Specs wallbreaking set, which was easily revenge killed due to its aforementioned weaknesses. Thus, Camerupt did not see the usage to be natively PU, and was dubiously honored with the distinction of being Untiered.
Source: Author cavalier87

This quiz was reviewed by FunTrivia editor kyleisalive before going online.
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