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Quiz about Dead by Daylight Perk Patrols III
Quiz about Dead by Daylight Perk Patrols III

"Dead by Daylight" Perk Patrols III Quiz


My most complex thus far for the miniseries finale, let's see how good you are it identifying perks in "Dead by Daylight" for the PS4/5, XBox One/Series X, PC and Nintendo Switch

A multiple-choice quiz by cavalier87. Estimated time: 6 mins.
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Author
cavalier87
Time
6 mins
Type
Multiple Choice
Quiz #
407,255
Updated
Dec 03 21
# Qns
10
Difficulty
Average
Avg Score
6 / 10
Plays
101
- -
Question 1 of 10
1. You're playing Survivor, and you're with a friend over voice communications. Your friend is using the Inner Healing perk, just got injured, eventually broke chase with the Killer and went to go use their perk to heal. Shortly afterward, their character randomly screams. The Killer didn't down anybody at that particular moment. What perk must the Killer have? Hint


Question 2 of 10
2. You're playing as a Killer and you manage to down a Survivor. Before picking them up, you spot another Survivor nearby and decide to chase them off, expecting an attempted flashlight save if you leave them unchecked. As you return to the downed Survivor, it turns out they were using Unbreakable and managed to pick themselves up. You're in close proximity, so you simply attack them again to redown them, but you find that your attack merely puts them in the Deep Wound status effect and does not down them. You confirm that a teammate of theirs did not pick them up, and they surely picked themselves up.

What perk must this Survivor have had?
Hint


Question 3 of 10
3. You're playing as Survivor. You've got the Windows of Opportunity perk, and notice the Killer is chasing one of your teammates. They manage to land a hit right before your teammate drops the pallet, but bizarrely, you notice that the pallet is destroyed instantly and the Killer manages to then immediately down your teammate.

What two perk combo must the Killer have had to make this possible?
Hint


Question 4 of 10
4. You're playing as the Killer. As the game carries on, you notice one Survivor in particular has been getting right up in your face, constantly taking hits from you as you carry their downed teammates to a hook. You later engage in a chase with them while injured. You successfully hit them, but to your surprise, the Survivor is not downed. What perk must they have used to accomplish this? Hint


Question 5 of 10
5. You're playing as the Survivor. A teammate of yours gets hooked. Shortly after, you spot a Hex totem. You approach it to cleanse it, but find that the Entity has blocked you from doing this. You know that the Killer could not have Rekindled five totems using Hex: Pentimento. What Hex perk then, must be in play? Hint


Question 6 of 10
6. You're playing as the Killer for a match. You manage to hook a Survivor. Before you can fully walk away, you spot another Survivor trying to sneak past you for the save. They still manage to save their hooked companion, and you notice the hook itself is instantly sabotaged as the save is made. The hook seems to take an incredibly long time to return, as well. What perk must have been in play to cause this? Hint


Question 7 of 10
7. You're playing as the Survivor, and you happen to be the Obsession. You're playing over voice communications with three other players, and you remain the Obsession throughout the whole game. You all manage to finish all five generators, and you and your friends make it to an exit gate. One of your friends begins opening it, then stops and tells you that you need to be the one to open the gates since you'll do it more quickly. You are not in possession of a perk which would help you open the gates faster, such as Wake Up or Spine Chill, so this must mean it's the Killer's doing. What perk must be in play? Hint


Question 8 of 10
8. You're playing as the Killer. You walk up to a couple of Survivors, one of them being the Obsession, as they seem to be healing one another. Unfortunately, you arrive a shade too late and they finish healing. Curiously, you notice that both of them seem to be slightly faster as they flee from you; not fast enough to indicate an Exhaustion perk such as Sprint Burst, but faster than they usually are. The team has not finished all the generators, so you know it can't be the perk Hope. What perk then, must have been in play? Hint


Question 9 of 10
9. You're playing as the Survivor. The Killer is The Wraith, and he manages to down a teammate of yours on the other end of the map you're on. You try to find where the situation occurred exactly, but you can't seem to spot your teammate's aura. You're not actively suffering from the Blindness status effect. What perk is this Wraith using? Hint


Question 10 of 10
10. You're playing as The Killer. You're utilizing Michael Myers while using his Scratched Mirror add-on, in an effort to try and see Survivor auras from far away. You manage to hook someone, and they are later unhooked. You engage in a chase with them shortly after they've been unhooked, but find that your add-on is not showing you their aura as it should be. Notably, they also don't seem to be emitting any grunts of pain despite them having clearly done so in your prior chase which enabled you to find and down them. You know then, that they cannot have Iron Will. You are also able to confirm that there are no Boon Totems in play.

What perk is this Survivor using?
Hint



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Quiz Answer Key and Fun Facts
1. You're playing Survivor, and you're with a friend over voice communications. Your friend is using the Inner Healing perk, just got injured, eventually broke chase with the Killer and went to go use their perk to heal. Shortly afterward, their character randomly screams. The Killer didn't down anybody at that particular moment. What perk must the Killer have?

Answer: Iron Maiden

Iron Maiden is activated when a Survivor leaves a locker. They will be forced to scream and will be afflicted with the Exposed status effect for a moderate period of time.
2. You're playing as a Killer and you manage to down a Survivor. Before picking them up, you spot another Survivor nearby and decide to chase them off, expecting an attempted flashlight save if you leave them unchecked. As you return to the downed Survivor, it turns out they were using Unbreakable and managed to pick themselves up. You're in close proximity, so you simply attack them again to redown them, but you find that your attack merely puts them in the Deep Wound status effect and does not down them. You confirm that a teammate of theirs did not pick them up, and they surely picked themselves up. What perk must this Survivor have had?

Answer: Soul Guard

Soul Guard makes it so that the Survivor using it gains the Endurance status effect briefly after being picked up, by themselves or by a teammate, from the Dying state. It also allows the Survivor to infinitely pick themselves up so long as the Killer has an active Hex perk in play.
3. You're playing as Survivor. You've got the Windows of Opportunity perk, and notice the Killer is chasing one of your teammates. They manage to land a hit right before your teammate drops the pallet, but bizarrely, you notice that the pallet is destroyed instantly and the Killer manages to then immediately down your teammate. What two perk combo must the Killer have had to make this possible?

Answer: Enduring + Spirit Fury

Enduring halves the stun effect a Killer receives upon being stunned by a pallet. Spirit Fury is activated once the Killer breaks two pallets. Once activated, the next time the Killer gets stunned, the pallet used to stun them will be immediately destroyed.

Thanks to Enduring, the stun the Killer receives in this scenario is so brief that they'll be able to act before the Survivor can following using the pallet. With Spirit Fury, there will be nothing to stop the Killer from then immediately attacking the Survivor. Although situational, it is possible to hit the Survivor, get stunned by a pallet, then use these two perks to be able to hit them again before they're able to move. And believe me, it is quite satisfying to do that as the Killer.
4. You're playing as the Killer. As the game carries on, you notice one Survivor in particular has been getting right up in your face, constantly taking hits from you as you carry their downed teammates to a hook. You later engage in a chase with them while injured. You successfully hit them, but to your surprise, the Survivor is not downed. What perk must they have used to accomplish this?

Answer: Mettle of Man

Mettle of Man becomes active once the user takes three protection hits; taking a hit from the Killer as they carry a Survivor is counted as a protection hit by the game. Once active, the next hit taken which would otherwise down the Survivor is essentially completely negated.
5. You're playing as the Survivor. A teammate of yours gets hooked. Shortly after, you spot a Hex totem. You approach it to cleanse it, but find that the Entity has blocked you from doing this. You know that the Killer could not have Rekindled five totems using Hex: Pentimento. What Hex perk then, must be in play?

Answer: Hex: Plaything

Hex: Plaything becomes active the first time that particular Survivor has been hooked, and can thereby be potentially activated a maximum of four times, once per Survivor. When active, that Survivor will be permanently afflicted with the Oblivious status effect until their associated totem is cleansed.

After getting off the hook, for 90 seconds, only that Survivor can cleanse their own totem. When within a close proximity, the aura of the totem will be revealed to that particular Survivor. After 90 seconds, anyone will be able to cleanse the totem.
6. You're playing as the Killer for a match. You manage to hook a Survivor. Before you can fully walk away, you spot another Survivor trying to sneak past you for the save. They still manage to save their hooked companion, and you notice the hook itself is instantly sabotaged as the save is made. The hook seems to take an incredibly long time to return, as well. What perk must have been in play to cause this?

Answer: Breakdown

Breakdown would've been used by the hooked Survivor in this situation. Upon being removed, or removing oneself from the hook, Breakdown will immediately sabotage the hook and it will not return for a sizable period of time.
7. You're playing as the Survivor, and you happen to be the Obsession. You're playing over voice communications with three other players, and you remain the Obsession throughout the whole game. You all manage to finish all five generators, and you and your friends make it to an exit gate. One of your friends begins opening it, then stops and tells you that you need to be the one to open the gates since you'll do it more quickly. You are not in possession of a perk which would help you open the gates faster, such as Wake Up or Spine Chill, so this must mean it's the Killer's doing. What perk must be in play?

Answer: Remember Me

Remember Me is a token based perk, with one token being earned each time the Killer using it strikes the Obsession with a basic attack, maxing out at four tokens. At four tokens, the exit gates will take sixteen seconds longer than usual to open for anybody who is not the Obsession.

In this situation, your friend knows that the Obsession is not affected by Remember Me, being why they specifically asked you to get the gates.
8. You're playing as the Killer. You walk up to a couple of Survivors, one of them being the Obsession, as they seem to be healing one another. Unfortunately, you arrive a shade too late and they finish healing. Curiously, you notice that both of them seem to be slightly faster as they flee from you; not fast enough to indicate an Exhaustion perk such as Sprint Burst, but faster than they usually are. The team has not finished all the generators, so you know it can't be the perk Hope. What perk then, must have been in play?

Answer: Blood Pact

Blood Pact is activated when the user heals the Obsession, or the Obsession heals the user. After either action is complete, both players briefly receive the Haste status effect, a 7% increase to movement speed, until they are a moderate distance away from one another.
9. You're playing as the Survivor. The Killer is The Wraith, and he manages to down a teammate of yours on the other end of the map you're on. You try to find where the situation occurred exactly, but you can't seem to spot your teammate's aura. You're not actively suffering from the Blindness status effect. What perk is this Wraith using?

Answer: Knock Out

Knock Out will deafen the downed Survivor briefly, briefly slow down their crawling movement speed, and will conceal their aura while downed to any Survivors outside of a close distance away. It only works off of basic attacks; since The Wraith can only down Survivors with a basic attack, this would be a clear indicator that he is using Knock Out.
10. You're playing as The Killer. You're utilizing Michael Myers while using his Scratched Mirror add-on, in an effort to try and see Survivor auras from far away. You manage to hook someone, and they are later unhooked. You engage in a chase with them shortly after they've been unhooked, but find that your add-on is not showing you their aura as it should be. Notably, they also don't seem to be emitting any grunts of pain despite them having clearly done so in your prior chase which enabled you to find and down them. You know then, that they cannot have Iron Will. You are also able to confirm that there are no Boon Totems in play. What perk is this Survivor using?

Answer: Off The Record

Off The Record activates when a Survivor is unhooked. For a considerable amount of time, the perk's user will be able to hide their aura and will not emit any grunts of pain at all.
Source: Author cavalier87

This quiz was reviewed by FunTrivia editor kyleisalive before going online.
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