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Quiz about Slay the Spire  Whose Card
Quiz about Slay the Spire  Whose Card

"Slay the Spire" - Whose Card? Quiz


Match the card provided with the character you choose to play as you scale the tower in "Slay the Spire" (PC). Good luck!

A classification quiz by kyleisalive. Estimated time: 3 mins.
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Author
kyleisalive
Time
3 mins
Type
Classify Quiz
Quiz #
412,590
Updated
May 05 23
# Qns
12
Difficulty
Average
Avg Score
8 / 12
Plays
77
Last 3 plays: Guest 178 (12/12), Guest 129 (12/12), Chovid (10/12).
Ironclad
Silent
Defect
Watcher

Noxious Fumes Vigilance Cut Through Fate Battle Hymn Feed Chaos Zap Clash Neutralize A Thousand Cuts Inflame Buffer

* Drag / drop or click on the choices above to move them to the correct categories.



Most Recent Scores
Today : Guest 178: 12/12
Apr 17 2024 : Guest 129: 12/12
Apr 11 2024 : Chovid: 10/12
Apr 11 2024 : Guest 80: 12/12
Apr 02 2024 : Guest 173: 12/12
Apr 01 2024 : Guest 188: 4/12
Mar 30 2024 : Guest 70: 9/12
Mar 27 2024 : Guest 37: 8/12
Mar 26 2024 : Guest 78: 12/12

Quiz Answer Key and Fun Facts
1. Clash

Answer: Ironclad

A Common Attack card for the Ironclad, this one can only be played if your hand, or what remains of it, is solely Attack Cards. If it is, then you can play this at 0 cost, striking a foe for 14 damage. Upgraded, this card will do 18 damage. Being able to use multiple of these cards in succession is a great idea to do multiples of damage without expending energy, and some cards, like Dual Wield, can help develop that deck on the fly.
2. Inflame

Answer: Ironclad

Inflame can be one of the most powerful tools in the Ironclad's arsenal since this Uncommon Power Card will up the Ironclad's Strength by 2 at a meagre cost of 1 Energy. Upgraded, it lifts that number to 3. Since the Ironclad's core focus is generally on hitting and hitting hard, being able to layer these cards into a battle, especially early on, allows you to cut through enemies like a warm knife through butter.
3. Feed

Answer: Ironclad

Hungry for power? This Rare Ironclad Attack card allows the character to feed on his foes, taking a bite into them for 10 damage (12 if upgraded). The catch is that if this attack kills the foe, then the Ironclad will retain 3 of that damage dealt and attribute it to his maximum health (4 damage if upgraded). Because of the stakes involved with this card, it does Exhaust upon use. Risk comes with reward!
4. Neutralize

Answer: Silent

One of the Silent's starter cards, Neutralize leans into this character's ability to affect foes with degenerative capabilities. Costing 0 Energy to use, Neutralize does a meagre 3 damage, but inflicts 1 Weak on a foe, helping protect you from more grievous harm. Upgraded, both of these values increase by 1. Though not intended to be the only item in the Silent's toolkit, it's definitely a useful card, especially in the early game.
5. Noxious Fumes

Answer: Silent

Silent is masterful with two things: Daggers and Poisons. With Noxious Fumes, the poison ability is evident. With this Uncommon Power card, the Silent will inflict poison on all foes in battle automatically at the start of any turn, ticking 2 or 3 damage each instance and stacking those instances.

The card costs 1 Energy to use, so being able to bring a number of these into battle can be devastating to enemies.
6. A Thousand Cuts

Answer: Silent

A Rare Power card, A Thousand Cuts leans into the Silent's abilities with the dagger by taking the guesswork out of needing to find passive damage. Once played at a cost of 2 Energy, this Power allows the Silent to make hits, even if he's not making hits, really. If active, the Silent can play any card and it will cause 1 damage to be inflicted on all foes-- 2 damage if upgraded.
7. Zap

Answer: Defect

A starter card for the Defect, Zap has a cost of 1 Energy and is an essential item in the Defect's toolkit should you attempt to leverage his Lightning Orbs. Upgrading this card can help a lot, reducing the cost to 0, meaning that you can keep cycling through these to flip through your Orbs and inflict more damage.

There are other ways to collect Lightning Orbs, but they generally cost more Energy.
8. Chaos

Answer: Defect

This Uncommon Skill card for the Defect involves Orbs, allowing the character to Channel one of any of the four Orb types at random. This means that a slot will fill with Lightning, Frost, Dark, or Plasma, and unlike other dedicated cards that allow you to plan your battles as much as possible, this leaves it to fate.

This card costs 1 Energy, and upgraded it channels two random Orbs. It's cheap to use, but that's the trade-off!
9. Buffer

Answer: Defect

A Rare Power card for the Defect, Buffer is a defensive ability that protects the character in the event of obscene damage, blocking the next instance of damage that the Defect will encounter at the cost of 2 Energy. When upgraded, the card will actually stop the next two instances, being more helpful against single foes who strike multiple times or instances with multiple foes.
10. Cut Through Fate

Answer: Watcher

Cut Through Fate takes advantage of one of the Watcher's more unique abilities. Though the Watcher is blind, she can Scry, allowing her to look at cards at the top of the deck and potentially discard what's coming on the next draw to better position herself in battle. Cut Through Fate is a Common Attack that hits for 7 damage, allows the Watcher to Scry two cards, then draw one. Upgraded, it does 9 damage, can Scry three, and draws one.
11. Vigilance

Answer: Watcher

Vigilance is one of the Watcher's starter cards and one of the most useful you may find playing this character simply because it allows her to transition into Calm Stance (and claim 8 or 12 Block depending on the upgrade). When transitioning out of Calm Stance, the Watcher will gain two Energy, regardless of if she moves into Wrath Stance or no stance at all.
12. Battle Hymn

Answer: Watcher

Battle Hymn is a Power card for the Watcher which, when upgraded, can become innate. With this card, the Watcher will add a Smite card to her hand at the start of any round, providing the security of a low-cost attack card (which can be Retained) for the rest of battle. An Uncommon Power, it synergizes well with the Watcher's other Powers which can reduce Smite cost and, potentially, upgrade it on drawing.
Source: Author kyleisalive

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