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Quiz about Atari CoinOp The Greatest Hits
Quiz about Atari CoinOp The Greatest Hits

Atari Coin-Op: The Greatest Hits Quiz


If you were a mall-bound adolescent in the early 1980s, these classic video diversions were your first taste of the digital world. How much do you remember about these great games?

A multiple-choice quiz by stuthehistoryguy. Estimated time: 6 mins.
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Time
6 mins
Type
Multiple Choice
Quiz #
236,210
Updated
Dec 03 21
# Qns
10
Difficulty
Tough
Avg Score
6 / 10
Plays
5620
Awards
Editor's Choice
Last 3 plays: kmarti14 (3/10), bradez (7/10), workisboring (3/10).
Question 1 of 10
1. Though it had a lot of competition, Atari was the biggest player in the coin-operated video game market that exploded in the late 1970s and reached its zenith in the early 1980s. At their peak, how much money did arcade video games take in every year? Hint


Question 2 of 10
2. In the days before all-purpose sound chips, Atari engineers had to create hardwire circuits for each sound. This limited sonic palate made the games' "soundtracks" somewhat repetitive. With the arcade classic "Asteroids", introduced in 1979, this feature was eerily effective. According to co-creator Howard Delman, what was the "Asteroids" background sound intended to resemble? Hint


Question 3 of 10
3. "Asteroids" was such a success that its creators would later introduce a revised version called "Asteroids DeLuxe". Which of these features was new to the DeLuxe version? Hint


Question 4 of 10
4. Released in 1981, "Centipede" would be a widely hailed hit. Among its innovations were an increased use of screen color and a whimsical mushroom world that contrasted with the more militaristic tone of earlier arcade games. Innovative as it was, "Centipede" was also familiar. Upon what phenomenally popular progenitor was "Centipede" based? Hint


Question 5 of 10
5. "Centipede" was created by two programmers. One was veteran Ed Logg, who had also created "Asteroids". What was (relatively) unique about Logg's collaborator on the game? Hint


Question 6 of 10
6. One interesting wrinkle in the rules for "Centipede" was the number of points the player got for shooting its erratically dancing spider; the closer you got to the spider, the more you scored. Which of these was not a point value for the spider? Hint


Question 7 of 10
7. Almost by accident, Atari made a profound contribution to US military training in the 1980s. One of their popular combat simulations so impressed Army brass that the Pentagon ordered modified versions of the game for use in field instruction. What game was this? Hint


Question 8 of 10
8. Originally titled "Armageddon", this arcade game was Atari's contribution to the fears of atomic attack that pervaded the world's mentality (particularly that of the youth) at the time of the game's 1980 release. It was an unrelentingly pessimistic game, since no matter how well the players performed they would always end up with a mushroom cloud at the game's conclusion. What was this apocalyptic video success? Hint


Question 9 of 10
9. What complex, geometric Atari game asked its players to use their Blaster and SuperZapper to obliterate aliens pouring into the universe through cosmic tubes? Hint


Question 10 of 10
10. In 1982, Atari handled the United States distribution of a unique game developed by Namco that featured a burrowing hero that inflated his opponents until they exploded; for variety, they could also be vanquished by falling rocks. What was the title of this surreal arcade mainstay? Hint



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Most Recent Scores
Apr 02 2024 : kmarti14: 3/10
Mar 11 2024 : bradez: 7/10
Feb 26 2024 : workisboring: 3/10

Score Distribution

quiz
Quiz Answer Key and Fun Facts
1. Though it had a lot of competition, Atari was the biggest player in the coin-operated video game market that exploded in the late 1970s and reached its zenith in the early 1980s. At their peak, how much money did arcade video games take in every year?

Answer: $8 Billion

Given the competition from steadily cheaper home gaming units and personal computers, the arcade business has dwindled profoundly since it's greatest days. Once commonplace in malls and even stand-alone stores, game arcades have largely followed soda fountains as remembrances of long-ago youth.
2. In the days before all-purpose sound chips, Atari engineers had to create hardwire circuits for each sound. This limited sonic palate made the games' "soundtracks" somewhat repetitive. With the arcade classic "Asteroids", introduced in 1979, this feature was eerily effective. According to co-creator Howard Delman, what was the "Asteroids" background sound intended to resemble?

Answer: A heartbeat

As a player progressed through a level, the sound would become more rapid, emulating the increasing stress of the game. This heartbeat combined with the whirr of the flying saucers to create a jarring dissonance that increased tension and drama.
3. "Asteroids" was such a success that its creators would later introduce a revised version called "Asteroids DeLuxe". Which of these features was new to the DeLuxe version?

Answer: Shields

The original "Asteroids" received rave reviews for being one of the first games to account for the laws of physics; i.e., your ship kept moving even if you quit thrusting. "Asteroids DeLuxe" followed in 1980. For more information, see http://en.wikipedia.org/wiki/Asteroids_%28game%29
4. Released in 1981, "Centipede" would be a widely hailed hit. Among its innovations were an increased use of screen color and a whimsical mushroom world that contrasted with the more militaristic tone of earlier arcade games. Innovative as it was, "Centipede" was also familiar. Upon what phenomenally popular progenitor was "Centipede" based?

Answer: Space Invaders

Some detractors even went so far as to call the game "'Space Invaders' with a trackball". Though the earlier game was clearly a seminal influence, "Centipede" introduced a plethora of innovations that set it apart from its intellectual godfather, not least of which was the weaving, self-detaching insect of the title! For more information, see http://www.smartcomputing.com/editorial/dictionary/detail.asp?guid=&searchtype=&DicID=16672&RefType=Encyclopedia
5. "Centipede" was created by two programmers. One was veteran Ed Logg, who had also created "Asteroids". What was (relatively) unique about Logg's collaborator on the game?

Answer: She was a woman

Dona Bailey co-designed this iconic video game, which ended up, by coincidence or design, to be one of the most popular arcade games among young ladies. It was also one of the first games of the era to use Artificial Intelligence code. For more information, see http://www.answers.com/topic/dona-bailey
6. One interesting wrinkle in the rules for "Centipede" was the number of points the player got for shooting its erratically dancing spider; the closer you got to the spider, the more you scored. Which of these was not a point value for the spider?

Answer: 1200

Other variations included a rapidly dropping flea that had to be shot twice to be destroyed and a horizontally moving scorpion that "poisoned" the mushrooms in its wake, causing the centipede to wiggle vertically to the bottom instead of traversing the screen back-and-forth.
7. Almost by accident, Atari made a profound contribution to US military training in the 1980s. One of their popular combat simulations so impressed Army brass that the Pentagon ordered modified versions of the game for use in field instruction. What game was this?

Answer: Battlezone

Around 8,000 of these custom games went to the military. These are highly prized by collectors today, for both the unique nature of their creation and for their radically increased realism. For more information, see http://markn.users.netlink.co.uk/Arcade/battz.html
8. Originally titled "Armageddon", this arcade game was Atari's contribution to the fears of atomic attack that pervaded the world's mentality (particularly that of the youth) at the time of the game's 1980 release. It was an unrelentingly pessimistic game, since no matter how well the players performed they would always end up with a mushroom cloud at the game's conclusion. What was this apocalyptic video success?

Answer: Missile Command

According to former Atari chief engineer Steve Calfee, everyone he knew "who really got into the game had nightmares about nuclear war." This would include game developer Dave Theurer, who repeatedly dreamed that he was on a hill watching a missile streak down at him, knowing that "it would be about 30 seconds until the blast hit and fried me to a crisp".

Originally the game was much more complex, featuring attack submarines and railroads ferrying missiles from city to city. These were scrapped for playability's sake, leaving the anti-ballistic missile core of the game as its sole - though quite compelling - attraction. Source: The Atari Libary distributed with Microsoft Mouse.
9. What complex, geometric Atari game asked its players to use their Blaster and SuperZapper to obliterate aliens pouring into the universe through cosmic tubes?

Answer: Tempest

Created in 1981, "Tempest", like "Centipede", was originally conceived as a version of the venerable "Space Invaders". Once designer Dave Theurer got going on it, the game took a different shape, and it remains one of the most unique creations of its time. For more information, see http://markn.users.netlink.co.uk/Arcade/tempest.html
10. In 1982, Atari handled the United States distribution of a unique game developed by Namco that featured a burrowing hero that inflated his opponents until they exploded; for variety, they could also be vanquished by falling rocks. What was the title of this surreal arcade mainstay?

Answer: Dig Dug

The game play on "Dig Dug" truly has to be seen to be believed. As one commentator remarked, "how many video games have an air pump as the main weapon?" I have to admit that it really did not seem so unusual at the time. For a closer look, see http://www.ataritimes.com/arcade/reviews/digdug.html
Source: Author stuthehistoryguy

This quiz was reviewed by FunTrivia editor Diamondlance before going online.
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