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Quiz about Colonize
Quiz about Colonize

Colonize! Trivia Quiz


This is a quiz about the PC game "Colonization", a timeless follow-up of Sid Meier's "Civilization" that takes place in the New World - the Americas! So board the Santa Maria, and let's get crackin'!

A multiple-choice quiz by headrock. Estimated time: 6 mins.
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Author
headrock
Time
6 mins
Type
Multiple Choice
Quiz #
216,891
Updated
Dec 03 21
# Qns
10
Difficulty
Tough
Avg Score
6 / 10
Plays
231
Awards
Top 35% Quiz
- -
Question 1 of 10
1. What is the special advantage of the English over the other nations? Hint


Question 2 of 10
2. Which of the following specialists cannot be recruited by paying money for his/her training in the Royal University back in Europe? Hint


Question 3 of 10
3. Which commodity is worth the most money (at first) when it is shipped back to Europe? Hint


Question 4 of 10
4. When founding your first city, you might accidentally be trying to put it in the wrong place - the game will alert you to this, so that you don't regret your decision later. What is the mistake you would have made to deserve that warning? Hint


Question 5 of 10
5. The best reward from exploring Lost City ruins (COINS) is of course finding the Fountain of Youth. What is the effect of this reward? Hint


Question 6 of 10
6. The highest tier of craftshops you can build in a colony is locked to you until a certain founding member is added to your Continental Congress. Which founding member would that be? Hint


Question 7 of 10
7. The Frigate is the most powerful naval vessel in the game.


Question 8 of 10
8. Which of these Indian tribes is most likely to be the first to become violent in the game? Hint


Question 9 of 10
9. When a town reaches a certain level of population, it becomes imperative to have more Rebel-supporters than Tories for what reason? Hint


Question 10 of 10
10. Once independence has been declared, a number of your veteran soldiers will be "upgraded" to continental level. These troops have a special ability that other Veterans do not have. What is it? Hint



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Quiz Answer Key and Fun Facts
1. What is the special advantage of the English over the other nations?

Answer: Increased rate at which new immigrants want to travel to the New World

"Colonization" features the four dominant powers that later fought for control of the New World - The English, the Dutch, the French and the Spanish. Each has its own advantage over the others, and is therefore played a bit differently. English towns in the new world create 50% more "crosses" than towns belonging to other nationalities. When enough crosses are collected, a new immigrant appears on the docks in London, ready to go to the new world.
The Dutch are the master traders, the French get along well with the natives, and the Spaniards reap great benefits from conquest.
2. Which of the following specialists cannot be recruited by paying money for his/her training in the Royal University back in Europe?

Answer: Master Sugar Planter

Each immigrant you recruit can be either a low-level worker, have no specialization, or be a master of one kind of production or job. Specialized colonists are of course more sought-after, and you can either hope one pops up, or pay money to recruit one in England. Planters of any crop, as well as Fur Trappers, cannot be trained back in Europe.

There are three ways of getting them: You can either wait until one randomly pops up on the docks, you can send untrained colonists to learn the profession in a friendly native village, or you can have one of your own professionals teach untrained colonists in the art, provided you have the appropriate professional as well as a schoolhouse in his town. You can also put an untrained colonist to work and hope he turns into a professional, but that may never happen.
3. Which commodity is worth the most money (at first) when it is shipped back to Europe?

Answer: Silver

The Spanish made a fortune shipping silver back to Spain, although most of it was sadly stolen from the native tribes. The more silver you sell, however, the more its price drops. Muskets and tools tend to increase in price most quickly, since these are two things you probably won't have the capability to produce at first, but would have the greatest need for!
4. When founding your first city, you might accidentally be trying to put it in the wrong place - the game will alert you to this, so that you don't regret your decision later. What is the mistake you would have made to deserve that warning?

Answer: Building a town away from the ocean or a major river

Since trade with Europe is done by ships, you need at least one town that's right on the coast, or along a major river through which ships can travel. You can of course build that town later, and connect your two cities by Wagon Train routes, but this takes time and effort, and you need money FAST.
5. The best reward from exploring Lost City ruins (COINS) is of course finding the Fountain of Youth. What is the effect of this reward?

Answer: You automatically receive quite a few colonists at the docks in England

"Coins" are spread throughout the Americas, denoting on the map places where a surprise is hidden. You might find money, or be ambushed, or locate new colonists you can send back to your towns. If you discover the fountain of youth, you may receive upwards of 6 or 7 new colonists for free! If you have the appropriate founding member in your congress at the time, you can actually choose which ones you want to appear there - saves a whole bunch of money, and bolsters your ranks real quick.
6. The highest tier of craftshops you can build in a colony is locked to you until a certain founding member is added to your Continental Congress. Which founding member would that be?

Answer: Adam Smith

Adam Smith is the father of free economy. The "Factory" level buildings produce MUCH more than the basic level ones.
You can build facilities in a town that allow you to manufacture more of a given product, like Rum or Cigars, with fewer working colonists - this boosts the economic power of the town by a good deal.
7. The Frigate is the most powerful naval vessel in the game.

Answer: False

Naval power is quite important in the game, as it was in history at this period. Being able to ship large quantities of cargo to Europe is imperative, as well as being able to protect these shipments from enemy attack, or disrupting enemy shipments yourself.
The frigate is the most powerful ship you can buy, but once you've declared independence, your home country will send its Men-O-War against you, and these are some powerful, powerful ships. You'll need a whole fleet of Frigates to handle them. However by this time you can't trade with Europe by sea anyway, so there's little to protect.
8. Which of these Indian tribes is most likely to be the first to become violent in the game?

Answer: The Arwaks

At first, any Native Americans are rather docile towards you - they'll trade goods with you, train colonists for you, and even give you gifts occasionally, but after a while they get tired of your abuse of the pristine lands of America, and unless you're very good at maintaining good relations with them, they will probably attack. The Arwaks, with their bluish colored flag, spawn their villages in the Caribbean, where the French often land their first ships (This is on the "Historical" map).

In "Colonization" they tend to develop more "alarm" faster than any other tribe, followed closely by the Iroquis and Apachee tribes.

The Arwaks were reputed by many colonists of the era to be cannibals, and utterly ruthless. I find myself chuckling sometimes at the French's misfortune when the Arwaks begin to attack the unfortunate AI player.

But by then I'm probably at war with either the Apachee, the Iroquis, or both.
9. When a town reaches a certain level of population, it becomes imperative to have more Rebel-supporters than Tories for what reason?

Answer: Production falls if the ratio leans too far towards the Tories

A city's population is divided between Tories and Rebels - supporters of Crown-rule and independent-rule respectively. Your goal is of course to garner as many Rebels as you can in each town, in preparation for Independence. Having a high percentage of rebels in the town makes production soar, and this is sometimes CRUCIAL to be able to support that town's industrial needs as it grows beyond a certain point - otherwise you won't be getting enough food to keep your colonists alive. Rebel sentiment can be increased by making Liberty Bells in that town - put a colonist or Elder Statesman to work at the town's hall, and try upgrading it so that it produces more bells per person working there.
10. Once independence has been declared, a number of your veteran soldiers will be "upgraded" to continental level. These troops have a special ability that other Veterans do not have. What is it?

Answer: They gain attack bonuses by attacking enemy troops in the wild

The real-world American Continental Troops actually used ambush tactics frequently to disrupt enemy strategy. In the game, you had better use this to your advantage, since the Regulars sent by your home country to suppress your rebellion are quite powerful.
Source: Author headrock

This quiz was reviewed by FunTrivia editor kyleisalive before going online.
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