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Where Do I Find It In The Wilderness? Quiz
My son spent time on the telephone explaining "Baldur's Gate 3" (PS5) to me. Based on those conversations, here is a map of the Wilderness area with some of its locations. Match the character or artcle to where it can be found.
A label quiz
by stephgm67.
Estimated time: 3 mins.
Last 3 plays: Alcoholic63 (3/10), bernie73 (0/10), kstyle53 (10/10).
Match the "Baldur's Gate 3" character or article to the location on the map where it can be found (in Act 1).
Click on image to zoom
Intellect DevourersFlind, a Gnoll WarlordAddled FrogLump the EnlightenedGloves of HeroismIdol of SilvanusBenryn, the trapped manWithersWorgfang (a dagger)Poisoner's Robe* Drag / drop or click on the choices above to move them to the answer list. View Image Attributions for This Quiz
Flind is a powerful gnoll warlord you can find on the Risen Road area of Act 1 trying to break into a cave. Because she is infected with a mind flayer parasite, you can use your Illithid Persuasion powers to manipulate her during dialogue. This can force her to devour her own pack or turn on herself. Defeating her yields a valuable Mind Flayer Parasite Specimen and the Shattered Flail.
2. Idol of Silvanus
At the very center of the Emerald Grove's sacred pool sits the Idol of Silvanus, a powerful relic tied to a children's side quest from Mol to steal it. Keeping the idol in your inventory grants a passive aura bonus providing free proficiency in Nature and Animal Handling. Swiping it while the ritual is active triggers a catastrophic civil war between the druids and refugees.
3. Intellect Devourers
Your character and surviving crew members first wash ashore on Ravaged Beach after the mind flayer ship crash-lands. It is a harsh coastal strip scattered with fiery wreckage and trapped pods. You can also find wandering Intellect Devourers here. They are grotesque, brain-like creatures with legs. Defeating or bypassing these creatures lets you rescue companions like Shadowheart and Astarion, kickstarting your party's journey inland.
4. Poisoner's Robe
The Poisoner's Robe is an uncommon piece of clothing found in Whispering Depths underneath the Blighted Village. It's in the Spider Queen's stomach and emanates a sour smell and stings to the touch.To get it, you must defeat the Phase Spider Matriarch ruling over the subterranean web network. Once obtained, the robe grants the wearer the Poison Trails passive feature, which causes any spell you cast that deals poison damage to inflict extra poison damage.
5. Addled Frog
The Addled Frog is a bizarre, surprisingly dangerous little creature found in the northern part of the Sunlit Wetlands near Auntie Ethel's teahouse. Affected by the swamp's corruptive magic, using Speak with Animals reveals it is distressed by the green hag. If you try to attack it beforehand, it has a surprisingly high Armor Class due to its Reflective Mucus passive and Mirror Image ability and can inflict madness.
However, if you kill Auntie Ethel first and return to speak with it, the frog will happily bounce away and lead you to a hidden stash containing gold and helpful spell scrolls.
6. Benryn, the trapped man
Benryn is a man trapped under a burning beam on the second floor of the burning inn called Waukeen's Rest that you encounter early in Act 1. Saving him helps you by unlocking a side quest to find his hidden Dowry Ring, which you can find in a nearby barn haystack and either return to him or keep to sell for extra gold. To successfully rescue him, you must act quickly before the building burns down, break down his door, and pass a short Strength or Investigation check to lift the beam and pull him to safety.
7. Lump the Enlightened
Lump the Enlightened is an intelligent ogre mercenary found inside a ruined building in the Blighted Viillage. He offers two major rewards: his War Horn if you negotiate with him, and the Warped Headband of Intellect if you kill him. The horn summons him and his two massive ogre companions to fight for you in any difficult Act 1 outdoor battle.
However the headband is a highly valuable item that instantly sets the wearer's Intelligence score to 17. The most popular strategy is to hire the ogres to clear a brutal fight for you, and then kill Lump afterward (or let the enemies do it) so you can claim both rewards.
8. Gloves of Heroism
The Gloves of Heroism are an uncommon pair of gloves found inside the locked basement in the Toll House. Suede covers the palms of these gloves ensuring a soft, comforting touch for anyone in need of help. To reach them, you have to navigate past the trapped cellar rooms and solve a puzzle by having two party members sit simultaneously on a pair of stone thrones to slide open a secret chamber. Once looted from the wooden chest inside, they grant the wearer Warding Hands along with a bonus to Strength saving throws.
9. Withers
Withers is an ancient, mysterious undead entity who can be awakened deep within the Overgrown Ruins (specifically the Dank Crypt) near the southern cliffs of the Wilderness. To find him, while fighting off looters along the way, you navigate past a trapped statue room and discover a secret push-button hidden behind a pillar.
A stone door opens to reveal his tomb. Opening his sarcophagus awakens him, after which he relocates to your camp. Withers provides essential late-game services: he can resurrect fallen party members, respec your character's class and abilities, and hire customizable hireling mercenaries to fill out your roster.
10. Worgfang (a dagger)
The Worgfang is an uncommon dagger found hidden inside the Worg Pens of the Shattered Sanctum in the Goblin Camp. To get it, you need to head into the prison area where the worgs are kept. Inside the cell where the worgs were previously contained, you can search a pile of bones to discover the weapon. Etched into its handle with the phrase "No goblin will strike you down", the dagger features the Goblin's Undoing passive perk, which gives any goblin attacking the wielder Disadvantage on Attack Rolls, making it an exceptionally handy tool.
This quiz was reviewed by FunTrivia editor kyleisalive before going online.
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