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Quiz about Kings Quest VI Part 1
Quiz about Kings Quest VI Part 1

"King's Quest VI": Part 1 Trivia Quiz


How well have you played "King's Quest VI" for the PC? This one is a little harder than my other quiz, so be careful for trick questions. Warning: may contain spoilers.

A multiple-choice quiz by darkkitty. Estimated time: 4 mins.
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Author
darkkitty
Time
4 mins
Type
Multiple Choice
Quiz #
227,624
Updated
Dec 03 21
# Qns
10
Difficulty
Average
Avg Score
7 / 10
Plays
289
Last 3 plays: Guest 84 (6/10), Guest 70 (9/10), Guest 47 (7/10).
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Question 1 of 10
1. Does Alexander know where he is at first after the shipwreck?


Question 2 of 10
2. What is the name of the evil wizard who kidnapped Alexander, his mother and sister, and Cassima? Hint


Question 3 of 10
3. What is Alhazared's order to his guards concerning Alexander? Hint


Question 4 of 10
4. How does Alexander learn of the magic map that can transport the traveler to any island in the Land of the Green Isles? Hint


Question 5 of 10
5. The Isle of Wonder is the first isle that should be visited.


Question 6 of 10
6. What must you use to fool the fifth and final guard of the Isle of Wonder? Hint


Question 7 of 10
7. Does Alexander ever enter Chessboard Land?


Question 8 of 10
8. All of the following are necessary to survive the traps and dangers of the Catacombs except for one thing. Which one is it? Hint


Question 9 of 10
9. What does the Oracle say about the Druids? Hint


Question 10 of 10
10. What must you do after speaking with the Druids? Hint



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Most Recent Scores
Apr 01 2024 : Guest 84: 6/10
Mar 25 2024 : Guest 70: 9/10
Feb 20 2024 : Guest 47: 7/10

Score Distribution

quiz
Quiz Answer Key and Fun Facts
1. Does Alexander know where he is at first after the shipwreck?

Answer: No

While Alexander is set on finding Cassima, he has no information whatsoever about her homeland, the Land of the Green Isles, so when he speaks to the first people he meets, he says he is "a little confused about his location." He was just lucky his ship crashed on the right island.
2. What is the name of the evil wizard who kidnapped Alexander, his mother and sister, and Cassima?

Answer: Mordack

Mordack's name is only mentioned a couple of times in the game. The first is when Alexander is summarizing his previous experience with Cassima and his reason for coming to see her, and the second is when Alexander reads a letter from Alhazared's pal Shadrack, discussing the death of Mordack and the recommended way to the crown. Mannanan is the name of the wizard who kidnapped Alexander when Alexander was just a baby.
3. What is Alhazared's order to his guards concerning Alexander?

Answer: To never let him into the castle again

Alhazared claims that Cassima's parents died from an illness while Cassima was returning home, and that Cassima is sequestered in mourning and not receiving any visitors, so there is no way he'd let Alexander see her. He certainly does NOT order Alexander's death, as Alexander has not done anything wrong, and he only asks for an escort for Alexander from the castle and not the Land of the Green Isles.
4. How does Alexander learn of the magic map that can transport the traveler to any island in the Land of the Green Isles?

Answer: The ferryman tells him

The book merchant begins the search by sending Alexander to the ferryman to learn more of a means of transportation. Then the ferryman says he knows of the magic map, but that the pawn shop owner could tell him more. The pawn shop owner trades the map in exchange for Alexander's insignia ring, and this act really ticks off the vizier, as he wants Alexander to know nothing of the feud between the isles and what the cause is.
5. The Isle of Wonder is the first isle that should be visited.

Answer: False

If you want the story to proceed, you had better visit the Isle of the Sacred Mountain first, then the Isle of Wonder. A puzzle of life-and-death awaits your visit to the Isle of Wonder, and one of the pieces of the puzzle lies on the beach of the Isle of the Sacred Mountain.
6. What must you use to fool the fifth and final guard of the Isle of Wonder?

Answer: The bottle of ink in the jar outside the pawn shop

The guards will toss you into the ocean and leave you to the undertow if they recognize you as a man, so be diligent in fooling them. The first one, guided by the sense of smell, can be fooled by the flower found on the beach of the Isle of the Sacred Mountain, the second one, guided by hearing, must hear the mechanical nightingale to back off, the third one, guided by taste, must eat the mint from the pawn shop candy dish, the fourth one, guided by feel, must feel the rabbit's foot, and the fifth one, guided by sight, must see nothing. So pour the invisible ink over yourself, and he will see nothing.
7. Does Alexander ever enter Chessboard Land?

Answer: No

As only chess pieces are allowed into Chessboard Land, Alexander never sets foot on the land. Thankfully, he doesn't need to. The Queens come and see him instead of vice versa.
8. All of the following are necessary to survive the traps and dangers of the Catacombs except for one thing. Which one is it?

Answer: Rotten Tomato

Yes, Rotten Tomato only comes along for the ride in the journey through the Catacombs. The brick is needed to stop the ceiling coming down on you in one room, the tinderbox lights a dark room and scares away the invisible Minotaur, and the Red Queen's scarf, used in front of the fiery pit in the Minotaur's lair, will tempt him to his doom. Just be quick with all these items, as you will be crushed by the ceiling, impaled on the Minotaur's horns, and strangled by him in the darkness if you don't.
9. What does the Oracle say about the Druids?

Answer: That they are reclusive and dangerous, and they might aid Alexander or destroy him

The Oracle warns Alexander to be careful with them, as they are stranded from the rest of society in the Land of the Green Isles. Later, the Arch Druid says that they've been "feeling inhospitable" ever since their treasure, a sacred miniature oak tree, was stolen.
10. What must you do after speaking with the Druids?

Answer: Collect the embers from the fire in the skull

The embers are absolutely necessary for casting the Creature of the Night spell. The sacrificial cage mysteriously disappears after the Rain Festival, and the scythe and coal have already been collected during your first visit to the island.
Source: Author darkkitty

This quiz was reviewed by FunTrivia editor kyleisalive before going online.
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