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Quiz about Time Attack Missions
Quiz about Time Attack Missions

Time Attack Missions Trivia Quiz


Time to move fast-- Time Attack missions! See what you know about them in "Fluxteria" for the PS4/5, XBox One/Series X and PC.

A multiple-choice quiz by cavalier87. Estimated time: 3 mins.
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Author
cavalier87
Time
3 mins
Type
Multiple Choice
Quiz #
423,320
Updated
Mar 09 26
# Qns
10
Difficulty
New Game
Plays
5
Last 3 plays: skatersarehott (2/10), xchasbox (4/10), bernie73 (4/10).
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Question 1 of 10
1. In Time Mission #1, how long is the player given to finish the Mission? Hint


Question 2 of 10
2. Some Time Attack Missions involve the player destroying objects or enemies, some involve the player going on a scavenger hunt. For Timed Mission #1, what is the goal?


Question 3 of 10
3. The premise of Timed Mission #2 is a bit dire. It seems the player needs to collect fuel before time runs out. What is the purpose of this fuel? Hint


Question 4 of 10
4. In Timed Mission #2, how long does the player have to find enough fuel? Hint


Question 5 of 10
5. In Timed Mission #3, the goal shifts into doing something quite clever. Commander Hazel wants to infiltrate and take over USF drones, turning them into allies. To do that, this mission involves the player collecting what for him? Hint


Question 6 of 10
6. Where does Timed Mission #3 take place? Hint


Question 7 of 10
7. Earlier, the player was tasked with pushing USF forces away from the Mushroom Caves, to deny them the ability to make nuclear weaponry off of mushroom material. That makes Timed Mission #4's premise fairly ironic, as the player returns to the Mushroom Caves. What is the overarching goal here? Hint


Question 8 of 10
8. Timed Mission #4 presents a unique problem to the player - stupidly huge quantities of enemies. In fact, this Mission has more enemies in it than any other Mission of any mode in the entire game. How many enemies can appear on Timed Mission #4? Hint


Question 9 of 10
9. Timed Mission #5 is the final mission in the whole entire game, almost posing as a 'final boss'. The premise of this is that the USF, having been defeated, aims to escape Planet Axteria. What is the goal with them? Hint


Question 10 of 10
10. Playstige Interactive Games must have thought Timed Mission #5 would be brutally difficult for gamers. How many lives will the player receive at the very start of this Mission? Hint



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Most Recent Scores
Today : skatersarehott: 2/10
Today : xchasbox: 4/10
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Quiz Answer Key and Fun Facts
1. In Time Mission #1, how long is the player given to finish the Mission?

Answer: Just over four minutes

Specifically, the player has 250 seconds or, four minutes and ten seconds. This is one of the most lenient Missions in terms of average time per objective completed.
2. Some Time Attack Missions involve the player destroying objects or enemies, some involve the player going on a scavenger hunt. For Timed Mission #1, what is the goal?

Answer: Find

The player must collect seven fragments of a massive satellite. They have by far enough time to do it at over four minutes.
3. The premise of Timed Mission #2 is a bit dire. It seems the player needs to collect fuel before time runs out. What is the purpose of this fuel?

Answer: Restocking allies

Simply put, Commander Hazel has other operatives that are apparently low on fuel themselves. Thus, it falls on the player, whose ship is doing comparatively well, to track it down.
4. In Timed Mission #2, how long does the player have to find enough fuel?

Answer: Four and a half minutes

At ten units of fuel, this is a step up from Timed Mission #1 in terms of challenge. But the player has plenty of time still, especially if they know where to go.
5. In Timed Mission #3, the goal shifts into doing something quite clever. Commander Hazel wants to infiltrate and take over USF drones, turning them into allies. To do that, this mission involves the player collecting what for him?

Answer: Kiosks

On the kiosks, information about USF drones is displayed in a way that would allow readers to essentially access the drone. In doing so, this would allow someone like Commander Hazel to do what he wants in terms of rewiring them.
6. Where does Timed Mission #3 take place?

Answer: Mech Factory

It does make logical sense that informative kiosks about machinations of various kinds would be found at the factory where they were made. As such, the stage is set for the player to enjoy the funky soundtrack provided when entering the Mech Factory.
7. Earlier, the player was tasked with pushing USF forces away from the Mushroom Caves, to deny them the ability to make nuclear weaponry off of mushroom material. That makes Timed Mission #4's premise fairly ironic, as the player returns to the Mushroom Caves. What is the overarching goal here?

Answer: Harness mushroom energy

Where Commander Hazel was once angry at USF for daring to tamper with these mushrooms, he has now taken a "rules for thee" stance as he had apparently taken a renewed interest in the fungi. As such, the goal here is to quickly acquire mushroom energy.
8. Timed Mission #4 presents a unique problem to the player - stupidly huge quantities of enemies. In fact, this Mission has more enemies in it than any other Mission of any mode in the entire game. How many enemies can appear on Timed Mission #4?

Answer: 195

Right from moment one, the player will be peppered with seemingly never-ending gunfire of all kinds, from a variety of directions. Funnily enough, none of the enemies here are actually USF despite USF having previously held a large presence in the area.
9. Timed Mission #5 is the final mission in the whole entire game, almost posing as a 'final boss'. The premise of this is that the USF, having been defeated, aims to escape Planet Axteria. What is the goal with them?

Answer: Prevent their escape

The USF has a total of a whopping seventeen 'escape pods' positioned on the surface of Axteria. The objective is to destroy these pods. Commander Hazel explicitly mentions that he does not want to essentially slaughter USF, as a means of forcing them to eventually come to justice for their actions, which won't happen if they're dead.
10. Playstige Interactive Games must have thought Timed Mission #5 would be brutally difficult for gamers. How many lives will the player receive at the very start of this Mission?

Answer: 68

68 lives is purely maniacal, as it is just unfathomable to imagine someone could possibly fail just about anything in gaming with that many tries. It is worth noting that, despite the high presence of USF forces, none of them actually drop extra lives like they usually do. So the player will start and end with 68 lives if they play perfectly.
Source: Author cavalier87

This quiz was reviewed by FunTrivia editor kyleisalive before going online.
Any errors found in FunTrivia content are routinely corrected through our feedback system.
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