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Quiz about Call of Duty Zombies Verruckt for Beginners
Quiz about Call of Duty Zombies Verruckt for Beginners

"Call of Duty" Zombies: Verruckt for Beginners Quiz


This is a quiz pertaining to the Verruckt map on "Call of Duty: World at War" for the PS3, Xbox 360 and various mobile devices.

A multiple-choice quiz by cavalier87. Estimated time: 6 mins.
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Author
cavalier87
Time
6 mins
Type
Multiple Choice
Quiz #
394,843
Updated
Dec 03 21
# Qns
10
Difficulty
Tough
Avg Score
6 / 10
Plays
82
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Question 1 of 10
1. Back in Nacht Der Untoten, a team of three or four would play the map just the same as a single player of a tandem of players. How is this different, right from the beginning of the game, on Verruckt? Hint


Question 2 of 10
2. As soon as the team spawns inside the area, what will one of the characters loudly proclaim needs to happen? Hint


Question 3 of 10
3. In Nacht Der Untoten, the Mystery Box was an asset. It is still important in Verruckt, but it now gained a new, annoying element to using it. What was this element? Hint


Question 4 of 10
4. The BAR+Bipod was a "new" wallbuy Weapon, in the sense that it was the same BAR from Nacht Der Untoten, only with a new attachment. However, it was not the only new wallbuy weapon. What other weapon was newly available off the wall? Hint


Question 5 of 10
5. Verruckt would be the first map to introduce Perk Machines, buyable enhancements that made the player stronger, more powerful, and faster. When playing alone, Quick Revive became an asset, as it would afford the player a second chance at life if they were overwhelmed by zombies. What did it do if the player had multiple teammates with them? Hint


Question 6 of 10
6. New to the Zombies mode was the Juggernog perk. What did Juggernog do? Hint


Question 7 of 10
7. Double Tap Root Beer was introduced in this map. What did Double Tap do? Hint


Question 8 of 10
8. Speed Cola became an important asset to have in Verruckt, and in Zombies maps thereafter. What did Speed Cola do? Hint


Question 9 of 10
9. In Nacht Der Untoten, the Wonder Weapon was the powerful Ray Gun. The Ray Gun would return in Verruckt. But what was the Wonder Weapon on this map? Hint


Question 10 of 10
10. How many rounds needed to pass before the Electro Shock trap was no longer a one shot kill? Hint



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Quiz Answer Key and Fun Facts
1. Back in Nacht Der Untoten, a team of three or four would play the map just the same as a single player of a tandem of players. How is this different, right from the beginning of the game, on Verruckt?

Answer: Teams of three or more are split into pairs for two separate spawn rooms

In Zombies in general, more zombies spawn each round if there are more players. This is not a new feature rolled out in Verruckt. In teams of three or four, two players will spawn in one room, and the other one or two will spawn in an adjacent spawn room, albeit one with a door which is locked until the power is turned on, and can not be opened with points.

In the eastern spawn room, the M1 Garand and Kar98K are off the wall. In the western spawn room, the Kar98K is still there, but the Gewehr 43 is the other potential weapon of choice.

However, in the eastern spawn room, a door could be opened that yielded access to the BAR+Bipod for 2500 points. However, the room itself is extremely narrow and doesn't afford access to any significant parts of the map, so if the player did not have plans to purchase the BAR, this door would be pointless to open.
2. As soon as the team spawns inside the area, what will one of the characters loudly proclaim needs to happen?

Answer: Power must be turned on

The character, usually Dempsey, will loudly complain of the lack of power running through the building. All told, the key to succeeding on this map lies to accessing the power switch on the top floor of the building. Through this power, more of the map is accessible, perk machines may be used, and arguably most importantly, Electro Shock traps may be triggered.

The latter has been known to be a huge piece of surviving until higher rounds on the map, and it should be a top priority of the player(s) to reach the power switch as soon as possible. Thankfully, this can be done fairly easily, even moreso for those who spawned in the western spawn room, as they only have to buy three doors before they reach the power. Because of this, in a team of three or four, it is usually best to designate those in the western spawn room with the task of reaching the power switch.

The only time this changes is if it's a team of three, as asking one player to hold out in a single room for that long is a daunting task, and this player should instead be the one to open up the map and reach the power room. Usually, though, going in with three players is not advised because of this, and a team of two or four is usually the best way to go.
3. In Nacht Der Untoten, the Mystery Box was an asset. It is still important in Verruckt, but it now gained a new, annoying element to using it. What was this element?

Answer: The Box would now teleport to a new location after so many uses

After several uses of the Mystery Box, a Teddy Bear would be offered to the player. However, the player could not accept this Teddy Bear. Evil laughter would follow up the appearance of this Bear, and the Box would fly away, moving to one of several possible locations on the map it could be on. Thankfully, the player would be refunded their 950 points, so if the player could locate where the Box had moved, they could simply start hitting it again. Exclusive to Verruckt was the fact that the Box could not teleport to an area that the player had not opened up, so unless the whole map was opened up, predicting where the Box would appear was fairly straightforward.
4. The BAR+Bipod was a "new" wallbuy Weapon, in the sense that it was the same BAR from Nacht Der Untoten, only with a new attachment. However, it was not the only new wallbuy weapon. What other weapon was newly available off the wall?

Answer: Bouncing Betties

Stielhandgranates were available off the wall in Verruckt, but were also available off the wall in Nacht Der Untoten. Bouncing Betties were a new addition entirely in Verruckt. The player would set them down, and they would one shot kill zombies until Round 20.

The player received four at the time of purchase, got four whenever the team received a max ammo powerup, and would receive two additional ones every time a new round began.
5. Verruckt would be the first map to introduce Perk Machines, buyable enhancements that made the player stronger, more powerful, and faster. When playing alone, Quick Revive became an asset, as it would afford the player a second chance at life if they were overwhelmed by zombies. What did it do if the player had multiple teammates with them?

Answer: Allowed the player to revive downed teammates faster

As the name suggests, Quick Revive makes reviving.... quicker! It cuts the time in half, to be exact, and with a horde of zombies breathing down the alive player's neck, this time could prove invaluable. If playing solo, this perk would allow the player to revive themselves. If playing solo, it could be purchased a maximum of three times per game before disappearing.
6. New to the Zombies mode was the Juggernog perk. What did Juggernog do?

Answer: Allowed the player to endure more hits before going down

Known affectionately by the Call of Duty community as "Jug", this perk was usually a perk which a player prioritized getting first. In "World at War" all the way to "Black Ops 2" it allowed the player to endure three quick hits before dying as opposed to only one.

In "Black Ops 3" the player could now endure four quick hits when consuming Juggernog before dying. Treyarch would later decide to remove the perk entirely in "Black Ops 4", much to the dismay of the entire player community.
7. Double Tap Root Beer was introduced in this map. What did Double Tap do?

Answer: Grant Rapid Fire to the weapon

Double Tap would later, in "Black Ops 2" and "Black Ops 3", grant more damage to the player's weapon, and was an essential perk in these games before being removed in "Black Ops 4." In "World at War" and "Black Ops", however, it was somewhat of a liability, as it would simply cause the player to run out of ammo faster without granting a particularly beneficial attribute.
8. Speed Cola became an important asset to have in Verruckt, and in Zombies maps thereafter. What did Speed Cola do?

Answer: Give the player sleight of hand

After drinking Speed Cola, the player can now reload their weapon faster, rebuild window barriers faster, and can handle their weapons faster, in that they can fire their weapon or switch weapons after sprinting faster. This perk became very helpful in Verruckt, where close quarters combat was virtually everywhere and the ability to generally move faster was paramount to sustained survival.
9. In Nacht Der Untoten, the Wonder Weapon was the powerful Ray Gun. The Ray Gun would return in Verruckt. But what was the Wonder Weapon on this map?

Answer: Ray Gun

When Verruckt was remastered in "Black Ops", the Winter's Howl was inserted onto the map. It was remastered once again in "Black Ops 3" only the Winter's Howl would be removed in favor of the Wunderwaffe DG2. In "World at War", though, the Ray Gun was once again the Wonder Weapon, and it retained all of its properties it held over from Nacht Der Untoten.
10. How many rounds needed to pass before the Electro Shock trap was no longer a one shot kill?

Answer: It was always a one shot kill

There have been multiple documented instances of players surviving beyond Round 1,000 and using the Electro Shock trap as the premise of their strategy. All told, it was as consistently deadly as they come, dealing an infinite amount of damage that instantly kills any zombie which runs into it, regardless of the level.

There were some drawbacks to this strategy, though, that the player would have to account for. First, saving up points became necessary because each trigger of this trap cost 1,000 points each, and kills recorded by the trap did not earn the player points. Second, each individual trigger of the trap had a cooldown period after it shutdown, meaning that the player would have to learn how to maneuver the map and strategically plan out which trap to trigger, and when. Finally, in a team, the Electro Shock trap will hurt even allied players who run into it, though they will survive a single blast of the trap if they have Juggernog.

This means that there will need to be team coordination as to who is setting off which trap, so that nobody gets killed via friendly fire.
Source: Author cavalier87

This quiz was reviewed by FunTrivia editor kyleisalive before going online.
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