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Quiz about Quirky Plot Elements in Star Control II
Quiz about Quirky Plot Elements in Star Control II

Quirky Plot Elements in "Star Control II" Quiz


"Star Control II" featured a complex, sometimes tragic and sometimes hillarious space-faring saga. How well do you know the quirky happenings in the year 2159?

A multiple-choice quiz by headrock. Estimated time: 7 mins.
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Author
headrock
Time
7 mins
Type
Multiple Choice
Quiz #
212,267
Updated
Dec 03 21
# Qns
10
Difficulty
Average
Avg Score
7 / 10
Plays
162
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Question 1 of 10
1. Shortly after beginning the game, you are asked by the Commander Hayes of Earth's Orbital Starbase to go see what's going on with the aliens who were posted by the Ur-Quan Masters to guard Earth's Moon. What will you find there? Hint


Question 2 of 10
2. The Pkunk are a race of hippie, birdlike aliens that believe they are psychicly "entuned" with the cosmos. They've been fleeing from the Yehat, their violent ancestors, but have managed to stumble into even worse trouble. What is this trouble? Hint


Question 3 of 10
3. The Arilou are very familiar-looking aliens. What kind of current-day common-culture aliens do they resemble the most, both in looks and in behaviour? Hint


Question 4 of 10
4. The Utwig's faces are obscured by elaborate masks - this is their culture's most important religious tradition. They wear masks to symbolize their current emotion in the same way that we humans we use facial expressions. However the masks they wear nowadays all express sadness. They're so depressed they're even considering exploding a powerful bomb they had found, just to end it all (And the rest of the galaxy along with it). Why are the Utwig so sad? Hint


Question 5 of 10
5. The Syreen, a race of beautiful blue women (and a few men, but they're negligible) has spent hundreds of years wandering through space because it was forced out of its paradise-like home planet "Gaia", by what? Hint


Question 6 of 10
6. The Melnorme are probably one of the first races you'll encounter. They are an ancient one-eyed race of traders that hang around huge Giant stars. They're willing to all kinds of information useful to you - they can tell you lots about ancient and current history, as well as sell you technology unheard of on this side of the galaxy. The Melnorme's main cockpit tends to change colors sometimes. What is the significance of this occurance? Hint


Question 7 of 10
7. The Druuge are a race of ugly, evil traders, reviled all across the galaxy for their atrocities done to other races. They'll sell you stuff... in exchange for slaves, which they use to feed to their massive furnaces. They'll make trades for interesting relics though, but aside from fuel or Druuge Starships, what is the most important thing you can buy from them? Hint


Question 8 of 10
8. The Shofixty, a race of rat-like creatures, have been "lifted" from a primitive society to spacefaring culture by their closest friends, the Yehat. When the Ur-Quan looked like they were going to conquer the Shofixty's homeworld, what did the Shofixty do? Hint


Question 9 of 10
9. The Precursors were an ancient, and highly sophisticated race that lived all across the galaxy. They are, in many ways, still entwined in much of the plot of the game, even though you never get to meet them - they disappeared sometime in the past, around 250,000 years ago, but their relics are still strewn everywhere. Although the full explanation is given in "Star Control 3" (And deemed by many as utterly stupid), a clue is given in "Star Control II" as well. What, ultimately, made the precursors disappear? Hint


Question 10 of 10
10. And lastly we come to one of the most (if not THE most) interesting races in "Star Control II".

The Androsynth were a race of human-clones, made by humans a long time ago (actually, in the mid 21st century). The clones were used as slaves, and eventually got fed up with it and left the Earth to found their own space culture far away. But it's not the Androsynth I'm going to ask about...
It appears that during their extensive research, the Androsynth delved into other, stranger dimensions than our own. Then, something happened. And now there are no Androsynth, there are only ORZ. The Orz look like fish, floating in their watery cockpits, although these are some creepy fish (there's something very VERY fishy about them). It's really, really hard to understand who they are and what their agenda is all about, not only because they don't like to talk about it (And I mean - they REALLY don't like to talk about it), but also because your translation computer finds their language so alien that it cannot translate accurately at all. Which of these four ORZ phrases can be said to be "correctly translated"?
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Quiz Answer Key and Fun Facts
1. Shortly after beginning the game, you are asked by the Commander Hayes of Earth's Orbital Starbase to go see what's going on with the aliens who were posted by the Ur-Quan Masters to guard Earth's Moon. What will you find there?

Answer: A bunch of robots programmed to shuffle dirt around for all eternity.

Apparently, the Ilwrath had made some excuse and departed. Bored, but mainly afraid that something might come up and eat them, the Cowardly Spathi drew "Puuni Sticks" to decide who gets to go home first. This lot-drawing continued for several years until the last Spathi ship left the Lunar Base.

The Spathi were smart enough to leave Robots on the face of the moon, programmed to shovel dirt around endlessly, thus creating the appearance that the base is still active, lest the Humans ever consider escaping.
2. The Pkunk are a race of hippie, birdlike aliens that believe they are psychicly "entuned" with the cosmos. They've been fleeing from the Yehat, their violent ancestors, but have managed to stumble into even worse trouble. What is this trouble?

Answer: The Ilwrath have been talked into hunting down all the Pkunk by their Twin Gods of Darkness

The Spider-like Ilwrath receive messages from their gods, Kazon and Dogar, the twin gods of Death and Destruction, on Hyperwave Radio Channel 44. They obey mainly because they love death and destruction anyway, so it works great for them. However, Dogar and Kazon are actually just a prank by the mischiveous Umgah, who are broadcasting on that channel with the "booming voice" sound effect turned on, and just laughing and laughing at the results.
3. The Arilou are very familiar-looking aliens. What kind of current-day common-culture aliens do they resemble the most, both in looks and in behaviour?

Answer: Little Grey Men

The Arilou are, really, what we nowadays call "Little Green (or Grey) Men". They're not from Mars though, they actually come from a very strange dimension "above" ours. They have been monitoring Earth and have been doing genetic modifications and all that UFO stuff for centuries.

They claim to be protecting us from something really nasty, but their real motives are as obscure as their conversation. Creepy. At least they can be very helpful if you treat them with courtesy.
4. The Utwig's faces are obscured by elaborate masks - this is their culture's most important religious tradition. They wear masks to symbolize their current emotion in the same way that we humans we use facial expressions. However the masks they wear nowadays all express sadness. They're so depressed they're even considering exploding a powerful bomb they had found, just to end it all (And the rest of the galaxy along with it). Why are the Utwig so sad?

Answer: They've broken their Ultron, an ancient machine that actually seems to have never done anything anyway

The Utwig accidentally broke the ultron at their most important religious ceremony and are just devastated about it. Whether or not it really ever worked, they're so depressed about it they'll never actually join the Alliance... Unless you can fix it for them. Trouble is, besides the fact that the spare parts are scattered all across this side of the galaxy, how will you know you've fixed it if the darn thing never did anything noticeable in the first place?
5. The Syreen, a race of beautiful blue women (and a few men, but they're negligible) has spent hundreds of years wandering through space because it was forced out of its paradise-like home planet "Gaia", by what?

Answer: The Mycon shot their children into the planet's crust, making it spew out volcanos and violent earthquakes

It is a part of Mycon Nature. These fungus-like organisms are practically immortal, they can really return from the dead! They seem to be some kind of galactic terraformers made by some unknown ancient force, they shoot their children deep into the core of lush, green planets to turn the planet into a hot ball of lava and fire.

These are apparently the right conditions for the growth of a Mycon Child. The Mycon use some kind of eerie genetics to implant memories of past, dead Mycon into their offsprings' minds. So, in effect, they've all got split-personality syndrome of the worst kind straight from birth.

It's hard to keep track of who you're talking to whenever you face a Mycon. The worst part is that they want to turn everyone else into fungus too.
6. The Melnorme are probably one of the first races you'll encounter. They are an ancient one-eyed race of traders that hang around huge Giant stars. They're willing to all kinds of information useful to you - they can tell you lots about ancient and current history, as well as sell you technology unheard of on this side of the galaxy. The Melnorme's main cockpit tends to change colors sometimes. What is the significance of this occurance?

Answer: They'll tell you... For more credits than you could ever afford

The Melnorme captain will always ask for more credits than you have. Even if you use a cheat to increase your credits to a huge amount, the Melnorme demand even more, more than you could possibly ever get. There's probably no real reason anyway!
7. The Druuge are a race of ugly, evil traders, reviled all across the galaxy for their atrocities done to other races. They'll sell you stuff... in exchange for slaves, which they use to feed to their massive furnaces. They'll make trades for interesting relics though, but aside from fuel or Druuge Starships, what is the most important thing you can buy from them?

Answer: The Rosy Sphere

The rosy sphere, surprisingly, is the only useful item you can buy from the Druuge. It seems pointless at first, until you try to connect it to the Utwig's Broken Ultron - it is one of three parts, scattered across the galaxy, that are needed to fix the strange, seemingly useless artefact. Once you've really fixed it though, you can get the Utwig to join your alliance, which is not only useful, but sometimes also crucial to your survival! Don't sell any crewmembers to the Druuge in exchange for this trinket though! There are better trades you can make for it.
8. The Shofixty, a race of rat-like creatures, have been "lifted" from a primitive society to spacefaring culture by their closest friends, the Yehat. When the Ur-Quan looked like they were going to conquer the Shofixty's homeworld, what did the Shofixty do?

Answer: They blew up their own sun, throwing their race to near-extinction

The Shofixty are kamikaze-rats. Their japanese-like names and culture suggests it. They often fly in battle with a bomb strapped to the bottom of their ships, and tend to explode violently whenever the odds seem against them (and sometimes not even that).

The explosion of their star-system was called the "Blaze of Glory", and left only two Shofixty males alive, of hundreds of billions. There are also Shofixty Females somewhere else in the galaxy - can you find them and bring them back? The surviving males sure will be pleased.

After all, that means they'll get the chance to a whole lot of... ahem... repopulating.
9. The Precursors were an ancient, and highly sophisticated race that lived all across the galaxy. They are, in many ways, still entwined in much of the plot of the game, even though you never get to meet them - they disappeared sometime in the past, around 250,000 years ago, but their relics are still strewn everywhere. Although the full explanation is given in "Star Control 3" (And deemed by many as utterly stupid), a clue is given in "Star Control II" as well. What, ultimately, made the precursors disappear?

Answer: They turned themselves into big, green cows

Actually, in "Star Control 3", it is explained that the Precursors were big green cows in the first place, but at least they were INTELLIGENT big green cows. Eventually, so the story goes, they wiped all traces of intellgence from their brains to help them avoid an evil race that comes once in a gazillion years to eat all the intelligence in the galaxy.

They actually created several races that would continue doing work in the galaxy for them, and also made automated caretakers intended to wake them up from stupidity once the Evil is gone. But, again, since most fans of the series disregard anything said in "Star Control 3", this theory is often also considered moot, and the fanbase is contented with the plethora of information on precursors that IS given in "Star Control II".
10. And lastly we come to one of the most (if not THE most) interesting races in "Star Control II". The Androsynth were a race of human-clones, made by humans a long time ago (actually, in the mid 21st century). The clones were used as slaves, and eventually got fed up with it and left the Earth to found their own space culture far away. But it's not the Androsynth I'm going to ask about... It appears that during their extensive research, the Androsynth delved into other, stranger dimensions than our own. Then, something happened. And now there are no Androsynth, there are only ORZ. The Orz look like fish, floating in their watery cockpits, although these are some creepy fish (there's something very VERY fishy about them). It's really, really hard to understand who they are and what their agenda is all about, not only because they don't like to talk about it (And I mean - they REALLY don't like to talk about it), but also because your translation computer finds their language so alien that it cannot translate accurately at all. Which of these four ORZ phrases can be said to be "correctly translated"?

Answer: *Dancing* - Battle

The Orz are indeed creepy - it seems like the Androsynth looked into a dimension they shouldn't have looked into, and something on the other side *SMELLED* them (Translation: Noticed them, in the most dark and sinister sense of the word). Apparently, whatever that THING was, it sent its tendrils into our reality and ate all the Androsynth, or did something worse to them which I don't even want to speculate upon. These "Tendrils" manifest in our world as the Orz.

If you ever ask the Orz what happened to the Androsynth, they'll get mad. If you insist that they tell you, eventually they'll want to *Dance*.

Although the other ORZ Phrases are a bit more obscure, *Playground* can mean either a place where their dimension (*BELOW*, which is a sort of HELL) is connected to our dimension, or maybe it's a place where battle has taken place (Which for Orz would probably be the same thing). *Go Go* are the space marines that Orz ships can send out in battle to breach into the enemy ship and kill its crew from inside.

NOTE: All above translations, while fairly obvious to a player, have been published in my "ORZ Language Dictionary" that is probably still available on some Star-Control Related sites. While no official translation has ever been given, these are commonly accepted by the community, and thus are treated as factual. There's really no way to make mistakes anyway, if you've ever talked to ORZ. :)
Source: Author headrock

This quiz was reviewed by FunTrivia editor Diamondlance before going online.
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