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Quiz about Quirky Plot Elements in Star Control II Part 2
Quiz about Quirky Plot Elements in Star Control II Part 2

Quirky Plot Elements in "Star Control II" (Part 2) Quiz


This is my second quiz about the quirky races and storyline of the PC and 3DO game "Star Control II". It features plot elements about races that weren't covered in the first quiz.

A multiple-choice quiz by headrock. Estimated time: 8 mins.
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Author
headrock
Time
8 mins
Type
Multiple Choice
Quiz #
212,644
Updated
Dec 03 21
# Qns
10
Difficulty
Average
Avg Score
7 / 10
Plays
154
- -
Question 1 of 10
1. When the war against the Ur-Quan Master was lost, The Chenjesu, a wise, ancient crystalline race, and a mechanical race of robots, the strangely-named Mmrnmhrm, chose to be enslaved together on the same planet. When you finally find a device that will release them from their prison, why do they react so disappointedly? Hint


Question 2 of 10
2. The Thraddash are a race of ugly, boar-like space warriors. Their inherent lust for violence and combat has caused their society to blast itself back to the stone age more than a dozen times already. When the Ur-Quan Masters appeared, the Thraddash literally begged them to let the Thraddash become their battle thralls. Once you show them who's the real boss (basically by pummeling Thraddash ships left and right), they eventually realize your grandeur and ask you for advice on how to construct their new empire, which they unoriginally call "Culture 20" (named after their old empire, named "Culture 19"). What is the suggestion you give them? Hint


Question 3 of 10
3. The Supox are an intelligent kind of plant. They are close friends and neighbours to the depressed Utwig, and worry greatly about the Utwig's desparation and future plans (to blow themselves up). What is the name of the Supox homeworld? Hint


Question 4 of 10
4. The Yehat, a race of proud, birdlike warriors, fought as part of the alliance against he Ur-Quan Invaders, alongside the Earthlings, the Chenjesu, and many other races. However, unlike the other races of the Alliance, the Yehat were the only race to surrender to the Ur-Quan and become their Battle Thralls, instead of choosing to be imprisoned under a slave shield on their own homeworld. What is the reason for this? Hint


Question 5 of 10
5. In "Star Control II", travel between star systems is done through Hyperspace, a strange reddish dimension "above" our own, where distances are shorter and therefore travel is faster. However there is another dimension in the game called "Quasi-Space". What is the difference between these two dimensions? Hint


Question 6 of 10
6. Flying through Hyperspace, you will occasionally encounter the Probe: a pair of electrically-charged spheres rotating around one another, traveling faster than any other spaceship in the galaxy. Once contact has been made with a probe, and after a very brief conversation, these robot-like probes will always initiate combat. Where do these probes come from, and why are they so violent? Hint


Question 7 of 10
7. The ZoqFotPik are a tiny space-culture made up of three races, namely the Zoq, the Fot, and the Pik. They're very funny to look at, and many claim their conversations to be the most hillarious in the game.
Surprisingly for the extremely talkative ZoqFotPik, one of the three captains of each ship you meet is always silent, gazing either way at its peers whenever they speak, but never uttering a word. Which of the three is it?
Hint


Question 8 of 10
8. The VUX are probably the most revolting creature you've ever seen. These slimy, green-skinned, one-eyed, many-tentacled, slithery-tongued, nasty-tempered creatures find us equally revolting, and so the outbreak of conflict between VUX and Humans was hardly surprising. However, one VUX individual named Admiral ZEX seems very fond of humans, and doesn't even feel compelled to insult you whenever you meet him. ZEX owns a great zoo which contains species from all around the galaxy, and will even ask you to fetch a very dangerous and legendary creature from a planet far away. However, what is ZEX really after? Hint


Question 9 of 10
9. The Arilou have investigated a crash site where an Ur-Quan Dreadnought crash-landed but did not self-destruct on impact, as Dreadnoughts are programmed to do. They found something in the crash and brought it quickly to their Umgah friends. What is this item, crucial in every way to the successful completion of the game? Hint


Question 10 of 10
10. This question deals with the two most important races in the plot of "Star Control II": The Kzer-Za and the Kohr-Ah. These two extremely powerful races are actually two closely related species stemming from the same ancient race - the Ur-Quan.
When encountering either a Kzer-Za or Kohr-Ah, their conversation revolves mainly around explaining to you why you are about to die. But what sentence can you speak to either of them to surprisingly get them to stop their threats and actually explain to you their history and the nature of their conflict?
Hint



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Quiz Answer Key and Fun Facts
1. When the war against the Ur-Quan Master was lost, The Chenjesu, a wise, ancient crystalline race, and a mechanical race of robots, the strangely-named Mmrnmhrm, chose to be enslaved together on the same planet. When you finally find a device that will release them from their prison, why do they react so disappointedly?

Answer: The device also interfered with a process intended to combine the Chenjesu and Mmrnmhrm into a single, powerful race

The Chenjesu were the first to warn Earth about the coming of the Ur-Quan, and were the last allies to stand by Earth's side when it was finally assaulted by the invaders. However, Earth's side lost, and the Earthlings, along with the Chenjesu and many other races, were imprisoned on their homeworlds under impenetrable slave shields. The Chenjesu and Mmrnmhrm had been working on a process that would ultimately combine the two species into one, wise and powerful hybrid race.

The device used to break their planetary prison also sped up their process too much, causing it to complete imperfectly.

The resulting Chmmr race is indeed powerful, its ships are possibly the strongest in the game, but the two races were aiming for more than that. However, had they been left alone to complete the process, their planet would probably have been destroyed by the Kohr-Ah before it could ever reach its culmination.
2. The Thraddash are a race of ugly, boar-like space warriors. Their inherent lust for violence and combat has caused their society to blast itself back to the stone age more than a dozen times already. When the Ur-Quan Masters appeared, the Thraddash literally begged them to let the Thraddash become their battle thralls. Once you show them who's the real boss (basically by pummeling Thraddash ships left and right), they eventually realize your grandeur and ask you for advice on how to construct their new empire, which they unoriginally call "Culture 20" (named after their old empire, named "Culture 19"). What is the suggestion you give them?

Answer: Any of these

Funny, since you've decimated them so impressively, they'll do whatever you tell them to do. They'll even go off to attack their former masters, against which they obviously have no chance, thus buying you a little extra time to complete your quest. Hearing the Thraddash speak Pig-Latin is particularly hillarious.
3. The Supox are an intelligent kind of plant. They are close friends and neighbours to the depressed Utwig, and worry greatly about the Utwig's desparation and future plans (to blow themselves up). What is the name of the Supox homeworld?

Answer: Earth

The Supox' homeworld is curiously named Earth, although this has little coincidence - as plants, it's only natural that they would name their home this way. The Supox are equally surprised as you that they are intelligent, as even their own research clearly proves that plants can't possibly have any intelligence at all!
4. The Yehat, a race of proud, birdlike warriors, fought as part of the alliance against he Ur-Quan Invaders, alongside the Earthlings, the Chenjesu, and many other races. However, unlike the other races of the Alliance, the Yehat were the only race to surrender to the Ur-Quan and become their Battle Thralls, instead of choosing to be imprisoned under a slave shield on their own homeworld. What is the reason for this?

Answer: Under the rule of the current Yehat Dynasty, they had never, ever lost a space battle. Now that the Ur-Quan were forming a deadly armada right at their doorstep, the Queen decided that their pride was more important than morality

The Yehat Veep-Zeep dynasty had never, ever lost a fight, as their ships are truly exceptional in combat. They were very proud of this. Once the Ur-Quan had seemed to be gaining too much power to be resisted, the Yehat Queen declared a truce and switched sides.

The other Yehat were appalled, but the authority of their queen is supreme and not to be disputed. However, this is not the end of the Yehat. You can still convince them to switch back (and allow you to acquire their awesome ships), by inciting a Yehat civil war if you can show the Yehat that what they fought for then was not lost and that their action was immoral and did in fact cost them their pride.
5. In "Star Control II", travel between star systems is done through Hyperspace, a strange reddish dimension "above" our own, where distances are shorter and therefore travel is faster. However there is another dimension in the game called "Quasi-Space". What is the difference between these two dimensions?

Answer: All answers are correct

Quasi Space can be entered through only one point in Hyperspace that opens once a month. It is green, and contains several "holes" that will pull you back out to Hyper-Space at distant points in the galaxy, effectively making travel much quicker. It is also the dimension where the Arilou come from, and there is only one star-system in Quasi Space which incidentally contains the Arilou homeworld.
Later in the game, one can find a better means of entering Quasispace, facilitating travel through the literally huge galaxy of "Star Control II" at reduced time and fuel consumption.
6. Flying through Hyperspace, you will occasionally encounter the Probe: a pair of electrically-charged spheres rotating around one another, traveling faster than any other spaceship in the galaxy. Once contact has been made with a probe, and after a very brief conversation, these robot-like probes will always initiate combat. Where do these probes come from, and why are they so violent?

Answer: The probes are exploration-units programmed to find matter for their self-replication technology, but they've been misprogrammed to believe that EVERYTHING is potential replication-material

The Slylandro are a bunch of gas-based creatures that live on a gas-giant planet across on the other side of the galaxy. Living on a gas-giant means they can't build any space ships for space explorations, since these tend to sink to the bottom once they get any heavier than the atmosphere.

The curious Slylandro were very sad, but eventually they met the Melnorme who were passing by, and the Melnorme were happy to sell them a set of self-replicating exploration probes that can go out and contact other races in their stead.

However, due to a programming error on the Slylandro's part, at the end of conversation with such a probe, during which it will repeatedly claim that it "comes in peace", it will immediately tag your ship as scrap material and attempt to dissect it into useable components.

Hence, they come in peace, and you go in pieces.
7. The ZoqFotPik are a tiny space-culture made up of three races, namely the Zoq, the Fot, and the Pik. They're very funny to look at, and many claim their conversations to be the most hillarious in the game. Surprisingly for the extremely talkative ZoqFotPik, one of the three captains of each ship you meet is always silent, gazing either way at its peers whenever they speak, but never uttering a word. Which of the three is it?

Answer: You can't know

Actually, the ZoqFotPik don't know either. They've been a team for so long, they don't remember which is which, although there's a great difference in appearance between all three. Furthermore, there is always a heated and very verbal debate between them about which one's the Fot.
8. The VUX are probably the most revolting creature you've ever seen. These slimy, green-skinned, one-eyed, many-tentacled, slithery-tongued, nasty-tempered creatures find us equally revolting, and so the outbreak of conflict between VUX and Humans was hardly surprising. However, one VUX individual named Admiral ZEX seems very fond of humans, and doesn't even feel compelled to insult you whenever you meet him. ZEX owns a great zoo which contains species from all around the galaxy, and will even ask you to fetch a very dangerous and legendary creature from a planet far away. However, what is ZEX really after?

Answer: He wants you, the human, to be a part of his menagerie

ZEX will agree to give you a set of cryo-frozen Shofixty Maidens, the only surviving females of the species after the Shofixty destroyed their own star system in a mass kamikaze effort. In exchange, he'll send you to look for a legendary, and extremely dangerous monster which is found somewhere else in the galaxy.

However when you're finally ready to make the trade, ZEX will renege on his agreement and confess that it was YOU, the human captain, whom he has really wanted to acquire. ZEX is what you might call an inter-racial pervert, as far as the game will hint to you.

However, things will end well, since the monster you captured for ZEX is more powerful than he had imagined...
9. The Arilou have investigated a crash site where an Ur-Quan Dreadnought crash-landed but did not self-destruct on impact, as Dreadnoughts are programmed to do. They found something in the crash and brought it quickly to their Umgah friends. What is this item, crucial in every way to the successful completion of the game?

Answer: A Dnyarri, the most dangerous creature in the galaxy

The Dnyarri is a small creature that resembles a tan-colored toad/brain hybrid. It is also the most dangerous creature in the whole galaxy. Previously serving on the crashed dreadnought as an unintelligent pet, the Dnyarri's brain was used to act as a translator whenever the ship encounters foreign races in space - a job the Ur-Quan find the most humiliating.
The Arilou brought this Dnyarri to the Umgah, the best Genetic and Surgical Geniuses in the galaxy, to see if it can be saved from near-death. However, the Umgah had no idea how dangerous this creature really was. During surgery the many-handed and very talented Umgah noticed the creature's brain's intelligence potential, and decided to restore its intelligence. This was a big mistake.
As soon as the creature woke up, it immediately used its regained powers - an utterly devastating telepathic brain-control - to turn all the Umgah into his personal zombie-like slaves. He intended to increase his power more and more and enslave more races, using them to destroy the Ur-Quan who removed his intelligence, thus exacting revenge. Ultimately, this would allow the Dnyarri to rebuild the ancient Dnyarri empire, a ruthless slave empire that once controlled almost the entire galaxy.
Confrontation with the Dnyarri at the Umgah homeworld is extremely dangerous. He can actually command you to go and get yourself killed. However, if you could only acquire some kind of protection...
10. This question deals with the two most important races in the plot of "Star Control II": The Kzer-Za and the Kohr-Ah. These two extremely powerful races are actually two closely related species stemming from the same ancient race - the Ur-Quan. When encountering either a Kzer-Za or Kohr-Ah, their conversation revolves mainly around explaining to you why you are about to die. But what sentence can you speak to either of them to surprisingly get them to stop their threats and actually explain to you their history and the nature of their conflict?

Answer: Stop! What you are doing is wrong! Why are you doing this?

The Kzer-Za (Green Ur-Quan) and Kohr-Ah (Black Ur-Quan) were both part of a race that was brutally enslaved by the Dnyarri mind-controllers, and forced not only to be their slaves, but to help the Dnyarri kill all their enemies (which was anyone who resisted their enslavement). Eventually, through acts of horrible self-mutilation, the Ur-Quan race broke free and enslaved the Dnyarri, turning their former masters into unintelligent pets.

They vowed never to be enslaved again, but the two new species, the Green Scientists and the Black Warriors, had different ideas as to how this was to be accomplished.

The Green Kzer-Za decided to pre-emptively enslave all other races in the galaxy, taking an approach much like that of their former Dnyarri masters, while the Black Kohr-Ah decided it was much more practical to simply destroy all other races, benevolent or otherwise, since you never know who might betray you.

After a brief and savage war that ended with a close victory of the Kzer-Za, instead of destroying their brethren-enemies, they realized that the Kohr-Ah may have been right. To make sure, both sides agreed to depart, travelling around the galaxy in opposite directions, ultimately meeting on the other side to fight the ultimate fight.

This will give both species time to gather power using their own techniques, to prove which side was correct. At their second meeting, another war would occur - The loser of this Ultimate Battle will step back, while the winner gets to exact his own kind of revenge on the galaxy, and the Ur-Quan race can live reunited and in once again at peace (that is, with no one left to fight them ever again).
Source: Author headrock

This quiz was reviewed by FunTrivia editor kyleisalive before going online.
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