Quiz Answer Key and Fun Facts
1. "Missile Command" was released at the height of the Cold War in 1980, produced by which company that put out "Asteroids" and "Lunar Lander" the year before?
2. How many cities did you need to protect from the enemy ballistic missiles in "Missile Command"?
3. The controls for "Missile Command" included three firing buttons that corresponded to different batteries, and what type of control for aiming the targeting cursor?
4. Which of these was NOT one of the three counter-missile batteries that were operated by the firing buttons?
5. Each counter-missile battery had ten missiles that the player could deploy per level.
6. What advantage did the center counter-missile battery have over the ones to the left and right edges of the player screen?
7. After every round, bonus points were earned for each intact city and for any unused counter-missiles. How many points were needed to earn a bonus city (to replace destroyed cities)?
8. As levels were passed in "Missile Command", the difficulty increased, adding more types of attack beyond the basic ballistic missiles (ICBMs). Which of these was NOT added later in the game?
9. "Missile Command" was a planned (arcade game) prequel to the 1983 movie "WarGames".
10. There was no way to win the game... you only played to last as long as you could before your cities were destroyed.
Source: Author
reedy
This quiz was reviewed by FunTrivia editor
kyleisalive before going online.
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