Last 3 plays: ozzz2002 (7/10), 1995Tarpon (8/10), TurkishLizzy (6/10).
-
-
Most Recent Scores
Jul 21 2026
:
ozzz2002: 7/10
Jun 28 2026
:
1995Tarpon: 8/10
Jun 17 2026
:
TurkishLizzy: 6/10
Jun 11 2026
:
crossesq: 5/10
Quiz Answer Key and Fun Facts
1. Call axe yen
Answer: Galaxian
Released in 1979 by Namco and licensed in North America by Midway, "Galaxian" was a landmark title of the early fixed‑screen shooter era. It built on ideas introduced by 1978's "Space Invaders" but added faster movement, more aggressive enemies, and vibrant, multi‑coloured graphics that were rare at the time.
Enemy aliens attacked in coordinated waves, peeling off from formation to swoop toward the player's ship. These diving attacks required sharper reflexes and anticipation, helping establish the more dynamic shooter style that would later be perfected in "Galaga" (1981).
2. Can car who
Answer: Kangaroo
"Kangaroo" was released in 1982 by Sun Electronics and stood out as one of the earlier platform games in arcades. Players controlled a boxing kangaroo mother navigating steel‑girder platforms to rescue her baby.
The game emphasized timed jumps, ladder climbing, and avoiding or fighting against mischievous monkeys. Its colourful graphics, playful theme, and emphasis on vertical movement placed it alongside early platform contemporaries like "Donkey Kong" (1981).
3. Car hat each ump
Answer: Karate Champ
Developed by Technos Japan and released in 1984 (licensed by Data East), "Karate Champ" is widely regarded as one of the first true fighting games. Instead of free movement, combat focused on precise strikes and defensive positioning.
The game used a unique two‑joystick control scheme, allowing players to perform high, middle, and low punches and kicks. Matches were decided by landing clean blows, and the tournament setting helped define the head‑to‑head martial arts genre that followed.
4. Dough ball drag hone
Answer: Double Dragon
"Double Dragon" debuted in 1987, developed by Technos Japan, and became synonymous with the side‑scrolling beat 'em up genre. Players took control of brothers Billy and Jimmy Lee as they fought through gangs to rescue a kidnapped girlfriend.
The game allowed cooperative play, environmental weapons, and varied enemy encounters. Its street‑combat theme, combined with scrolling stages and multiplayer support, made it a massive arcade success and heavily influential on later brawlers.
5. Fee necks
Answer: Phoenix
Released in 1980 by Amstar Electronics, "Phoenix" blended wave‑based shooting with early boss mechanics. Players piloted a ship through successive alien assaults across multiple stages.
One of the game's key innovations was the introduction of a shield button, allowing players to temporarily block enemy fire. The final stage of each loop featured a massive alien mothership, making "Phoenix" an early example of escalating difficulty and climactic encounters.
6. Go man dough
Answer: Commando
Capcom released "Commando" in 1985, and it quickly became a benchmark for the run‑and‑gun shooter format. Players guided a lone soldier through jungles and enemy camps, firing in eight directions while advancing vertically upward.
The game emphasized constant forward momentum and overwhelming enemy numbers. Its intense pacing, simple controls, and military theme laid the groundwork for later Capcom titles such as "Ikari Warriors" (1986) and "Mercs" (1990).
7. Gone tell head
Answer: Gauntlet
Originally released in 1985 by Atari Games, "Gauntlet" introduced cooperative dungeon crawling to the arcade. Up to four players could choose from distinct characters (Warrior, Valkyrie, Wizard, or Elf), each with unique strengths.
Health steadily drained over time, forcing players to push forward while collecting food and treasure. The shared‑screen multiplayer and voice‑synthesized commentary made "Gauntlet" a social arcade experience unlike most of its contemporaries.
8. Kicks
Answer: Qix
Taito released "Qix" in 1981, offering a gameplay concept unlike anything else in arcades at the time. Instead of firing at enemies directly, players claimed territory by drawing lines across the playfield.
The objective was to section off enough space while avoiding the abstract enemy known as the "Qix" and fast‑moving Sparx that chased along borders. Its minimalist visuals and strategic tension made it one of the most distinctive games of the era.
9. Mare bull mat nest
Answer: Marble Madness
Developed by Atari Games and released in 1984, "Marble Madness" showcased early 3D isometric graphics and analog controls. Players guided a marble through a series of obstacle‑filled courses against a strict time limit.
The physics‑based movement required finesse rather than reflex shooting, and the trackball controller allowed for smooth, precise control. Its clean design and competitive two‑player races made it a technical and visual standout.
10. Wheeze hard off wore
Answer: Wizard of Wor
"Wizard of Wor" was released in 1980 by Midway and combined maze shooting with cooperative and competitive play. Players explored dungeon‑like arenas filled with monsters that spawned unpredictably.
Unique enemy behaviours, limited visibility, and the option to inadvertently defeat your co‑player added tension and replayability. The booming synthesized voice announcing enemy names contributed greatly to the game's atmosphere and identity.
This quiz was reviewed by FunTrivia editor kyleisalive before going online.
Any errors found in FunTrivia content are routinely corrected through our feedback system.