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Quiz about Move It or Lose It
Quiz about Move It or Lose It

Move It or Lose It Trivia Quiz

Arcade Racing Games

Test your reflexes and your retro racing smarts as you zip through memories of roaring engines, drifting turns, and blinking arcade marquees. Keep your momentum up - fall behind, and the pack might just leave you in a cloud of pixelated dust.

A multiple-choice quiz by reedy. Estimated time: 3 mins.
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Author
reedy
Time
3 mins
Type
Multiple Choice
Quiz #
422,765
Updated
Feb 20 26
# Qns
10
Difficulty
Average
Avg Score
6 / 10
Plays
18
Last 3 plays: workisboring (0/10), Kabdanis (4/10), james1947 (10/10).
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Question 1 of 10
1. Atari introduced the first commercially successful arcade racing video game in North America with this 1974 release, which included a steering wheel, pedals, and a gear shifter. Which of these was it? Hint


Question 2 of 10
2. Originally titled "Moto-Cross" which 1976 game was renamed and associated with the popular "Happy Days" television show? Hint


Question 3 of 10
3. Sega's 1981 arcade racing game "Turbo" was the first to have a sit down/cockpit style cabinet.


Question 4 of 10
4. In 1982, "Pole Position" added what new feature to the racing game genre to add to the feeling of realism? Hint


Question 5 of 10
5. Released in 1986, which racing game, featuring a Ferrari Testarossa, became the highest grossing arcade game of 1987, worldwide? Hint


Question 6 of 10
6. Another 1986 arcade release, this game by Atari could have up to three players racing simultaneously with Formula One-type cars. It was called "Super _____" ... what?

Answer: (Be quick!)
Question 7 of 10
7. "Final Lap" was released by Namco in Japan in 1987 and through Atari in North America the following year. This successful game was the direct successor of which 1984 release? Hint


Question 8 of 10
8. "Virtua Racing" won awards for its innovative technology, increasing the quality of 3D graphics from what had come before. Which company released it in 1992? Hint


Question 9 of 10
9. Released in arcades in 1993 and 1994, Namco's "Ridge Racer" was the first racing game to feature dirt bikes.


Question 10 of 10
10. 1995's "Sega Rally Championship" featured a 'World Championship' mode with three distinct stages. Which of these was NOT one of them? Hint



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Quiz Answer Key and Fun Facts
1. Atari introduced the first commercially successful arcade racing video game in North America with this 1974 release, which included a steering wheel, pedals, and a gear shifter. Which of these was it?

Answer: Gran Trak 10

Atari's "Gran Trak 10" had players drive a single car around a top‑down racetrack, steering with a wheel and using pedals and a gear shift to manage speed and direction. The goal was to navigate pylons, avoid spin‑outs, and pass checkpoints to score as many points as possible before the timer ran out.

"Gran Trak 10" was one of the first arcade games to use integrated‑circuit ROM for its graphics, a breakthrough that soon became standard across the industry. Although the company initially lost money due to production and accounting issues, the game itself was considered successful and spawned multiple follow‑up versions such as "Trak 10" and "Gran Trak 20".
2. Originally titled "Moto-Cross" which 1976 game was renamed and associated with the popular "Happy Days" television show?

Answer: Fonz

Sega's "Fonz" had players control a motorcycle from a third‑person, forward‑scrolling perspective, steering with real handlebars to stay on the road and avoid oncoming bikes while racing against the clock. Twisting the throttle increased speed, and collisions triggered force‑feedback vibrations in the handlebars, adding a sense of physical impact to the ride.

"Fonz" was a re‑branded version of Sega's earlier "Moto‑Cross" and "Man T.T." but stood out as the first arcade game to license a television character, capitalizing on Fonzie's enormous "Happy Days" popularity. It became a commercial success in North American arcades and remains notable for its early use of haptic feedback and its influential 3D‑styled motorcycle gameplay.
3. Sega's 1981 arcade racing game "Turbo" was the first to have a sit down/cockpit style cabinet.

Answer: False

The arcade racing game widely recognized as the earliest to feature a true sit‑down "cockpit"‑style cabinet was Atari's "Hi‑Way," which debuted in 1975. Although earlier driving games had players standing at upright cabinets, "Hi‑Way" introduced a molded, integrated seat‑and‑screen design that shifted the experience toward a more immersive, vehicle‑like simulation.

Sega's "Turbo" had players race a Formula One‑style car through shifting city streets, mountain roads, tunnels, and changing weather, steering with a wheel and using a two‑position gearshift and accelerator pedal to stay ahead of traffic before the timer ran out. The objective was to pass and remain ahead of at least 30 competing cars while avoiding collisions, ambulances, and hazardous road conditions that increased in difficulty across rounds.

"Turbo" became a landmark in arcade racing, praised for its colour graphics, sense of speed, and immersive cabinet options, including a sit‑down cockpit version. Its commercial success helped cement Sega's dominance in the genre, and the game later influenced major titles such as "Pole Position," while also receiving home‑console ports for systems like ColecoVision and Intellivision.
4. In 1982, "Pole Position" added what new feature to the racing game genre to add to the feeling of realism?

Answer: A qualifying lap to determine starting position

Namco's "Pole Position" had players drive a Formula One‑style race car from a behind‑the‑vehicle viewpoint, steering with a wheel and using a two‑position shifter and pedals to manage speed while navigating the Fuji Speedway course. The challenge began with a qualifying lap to earn a spot on the starting grid, followed by the main race where players had to avoid roadside signs and rival cars while maintaining enough speed to reach checkpoints before time expired.

"Pole Position" was one of the most influential racing games of its era, combining fast‑moving sprite‑scaling graphics, a realistic cabinet design (offered in both upright and sit‑down cockpit formats), and a licensed replica of a real racetrack - elements that set a new standard for arcade racing authenticity. It quickly became a global hit, topping arcade earnings in Japan in 1982 and becoming the most popular arcade game worldwide in 1983.
5. Released in 1986, which racing game, featuring a Ferrari Testarossa, became the highest grossing arcade game of 1987, worldwide?

Answer: Out Run

Sega's "Out Run" had players drive a red Ferrari Testarossa from a low, behind‑the‑car perspective, using a steering wheel, gear shifter, and pedals to weave through traffic while following a branching series of scenic routes. The timer constantly pushed players forward as they sped across beaches, forests, deserts, and cities, choosing one of two forks at the end of each stage to determine which of the five final destinations they would reach.

"Out Run" became a landmark in arcade driving games thanks to its advanced pseudo‑3D sprite‑scaling graphics, selectable soundtrack by Hiroshi Kawaguchi, and an optional hydraulic sit‑down cabinet that moved with the action. It was a major commercial success, becoming the highest‑grossing arcade game of 1987 worldwide (as noted in the question) and one of Sega's most iconic releases.

The incorrect options:
"Hang-On" (Sega, 1985)
"Enduro Racer" (Sega, 1986)
"Chase H.Q." (Taito, 1988)
6. Another 1986 arcade release, this game by Atari could have up to three players racing simultaneously with Formula One-type cars. It was called "Super _____" ... what?

Answer: Sprint

Atari's "Super Sprint" took the top-down racing formula to its logical conclusion, allowing up to three players to compete simultaneously on twisting, screen-sized tracks. Using high-sensitivity steering wheels, players navigated tight corners and avoided obstacles like oil slicks and moving pylons to finish three laps before their opponents.

​"Super Sprint" was a significant technical leap over its predecessors, featuring smooth, colorful sprite animation and a sophisticated upgrade system. By collecting golden wrenches scattered across the track, players could customize their cars with increased traction, higher top speeds, or faster acceleration. The game's success on the Atari System 2 hardware led to several ports and a direct sequel, "Championship Sprint," which condensed the chaos down to a two-player format.
7. "Final Lap" was released by Namco in Japan in 1987 and through Atari in North America the following year. This successful game was the direct successor of which 1984 release?

Answer: Pole Position II

Namco's "Final Lap" revolutionized the racing genre by introducing the first truly synchronized multi-cabinet linkage, allowing up to eight players to compete on the same digital track. Players sat in realistic cockpit-style seats, utilizing a steering wheel and pedals to navigate a faithful recreation of Japan's Suzuka Circuit, complete with high-speed straightaways and technical chicanes.

​The game was a direct successor of the "Pole Position" series in its pioneering use of sprite-scaling technology. However, "Final Lap" was the first game to run on the Namco System 2 hardware, which utilized advanced sprite-scaling techniques to create a convincing sense of depth and 3D movement. The game's "rubber-band" AI - which helped trailing players catch up to the leader - ensured that races remained competitive until the very last turn.

The incorrect options:
"Pitstop II" (Epyx, 1984)
"Revs" (Acornsoft, 1984)
"RoadBlasters" (Atari, 1986)
8. "Virtua Racing" won awards for its innovative technology, increasing the quality of 3D graphics from what had come before. Which company released it in 1992?

Answer: Sega

Sega's "Virtua Racing" put players in a polygon‑based Formula One‑style car, racing across three tracks - Big Forest, Bay Bridge, and Acropolis. A steering wheel, pedals, and force‑feedback controls let players navigate tight corners, hit checkpoints to extend time, and choose from multiple camera angles using the new V.R. View System.

Originally developed to test Sega's Model 1 3D hardware, the game became a full arcade release thanks to its impressive performance. Its flat‑shaded polygon graphics marked a major step forward in 3D racing games, earning strong arcade revenue worldwide and industry awards for innovation. Virtua Racing later received several home conversions, including a Sega Genesis version powered by the SVP chip to reproduce its 3D visuals.
9. Released in arcades in 1993 and 1994, Namco's "Ridge Racer" was the first racing game to feature dirt bikes.

Answer: False

Using sports cars (and not dirt bikes), Namco's "Ridge Racer" put players on a single looping mountain‑road track built from fully 3D, texture‑mapped polygons. Steering wheels, pedals, and a six‑position shifter let drivers drift through corners at high speed, with the game emphasizing smooth slides and momentum rather than strict simulation. Different sections of the course opened depending on difficulty, adding variety while keeping the focus on mastering the track's rhythm.

As one of the first arcade games with true texture‑mapped 3D graphics, Ridge Racer helped define the look and feel of '90s racing games. It became a major success, leading to a long‑running series and serving as a showcase title when ported to the PlayStation in 1994, helping establish the console's early reputation.
10. 1995's "Sega Rally Championship" featured a 'World Championship' mode with three distinct stages. Which of these was NOT one of them?

Answer: Urban

Sega's "Sega Rally Championship" brought players into off‑road rally racing across desert, forest, and mountain stages, each with distinct surface types - gravel, asphalt, and mud - that affected handling in real time. This dynamic traction system was a major innovation, requiring players to adapt their steering, braking, and throttle control as they navigated narrow paths, jumps, and tight corners under constant time pressure. Using a steering wheel, pedals, and either manual or automatic transmission, players raced against CPU opponents while advancing through a continuous point‑to‑point championship structure rather than traditional laps.

Built on Sega's Model 2 hardware, Sega Rally Championship set a new standard for 3D racing with smooth performance, detailed environments, and responsive controls that earned widespread acclaim. Players could choose between two iconic rally cars - the Toyota Celica GT‑Four and Lancia Delta HF Integrale - with the Lancia Stratos HF available as a hidden bonus, reinforcing the game's authentic rally atmosphere.
Source: Author reedy

This quiz was reviewed by FunTrivia editor kyleisalive before going online.
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