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Quiz about Insert Coins to Continue 1982
Quiz about Insert Coins to Continue 1982

Insert Coins to Continue (1982) Quiz


1982 is considered to be the peak year of the 'Golden Age of Arcade Games'. Do you remember these games that were released in that year?

A photo quiz by reedy. Estimated time: 4 mins.
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Author
reedy
Time
4 mins
Type
Photo Quiz
Quiz #
404,565
Updated
Jan 02 23
# Qns
10
Difficulty
Average
Avg Score
8 / 10
Plays
410
Last 3 plays: Guest 202 (7/10), Kabdanis (9/10), sarahpplayer (9/10).
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Question 1 of 10
1. In what game did you control chef 'Peter Pepper' and worked to construct giant burgers while avoiding Mr. Hot Dog, Mr. Pickle, and Mr. Egg? Hint


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Question 2 of 10
2. What arcade game, based on the 1982 movie of the same name starring Jeff Bridges, included the levels 'I/O Tower', 'MCP Cone', 'Light Cycles', and 'Battle Tanks'?

Answer: (One Word)
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Question 3 of 10
3. Named for where the heaviest fighting is, this game had you facing the enemy with a pistol and grenades before being able to commandeer a tank. What was it called? Hint


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Question 4 of 10
4. Historically, jousting was done on horseback, but in the arcade game "Joust", what sort of animal did your knight ride? Hint


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Question 5 of 10
5. Originally named "Jungle King", this game was re-released after just a couple of months with a different name because of copyright litigation from the estate of Edgar Rice Burroughs. To what did they change the name? Hint


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Question 6 of 10
6. Developed by Namco and licensed through Atari, "Pole Position" was a racing game that featured a course based on the Formula One Fuji Racetrack in Japan.


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Question 7 of 10
7. In this game from Irem you were a police officer from Luna City assigned to Sector Nine, the home of the 'toughest thugs in the galaxy'. What was it called? Hint


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Question 8 of 10
8. As a "Time Pilot", you flew your futuristic jet through five different time periods, saving other pilots lost in time and battling enemy planes. Only one of the eras was in the 'future', and as Arthur C. Clarke could tell you, it was in which year? Hint


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Question 9 of 10
9. What was the name of the game where you played a penguin crushing Sno-Bees and Blobs with blocks of ice? Hint


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Question 10 of 10
10. In Nintendo's "Donkey Kong Jr.", which character was the villain? Hint


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Most Recent Scores
Apr 18 2024 : Guest 202: 7/10
Apr 17 2024 : Kabdanis: 9/10
Apr 06 2024 : sarahpplayer: 9/10
Apr 03 2024 : talleybell: 9/10
Mar 17 2024 : Poppet18: 6/10
Mar 07 2024 : matthewpokemon: 10/10

Quiz Answer Key and Fun Facts
1. In what game did you control chef 'Peter Pepper' and worked to construct giant burgers while avoiding Mr. Hot Dog, Mr. Pickle, and Mr. Egg?

Answer: BurgerTime

"BurgerTime" was originally designed for the DECO Cassette System, but then was licensed through Bally Midway as an arcade game.

The basics of the game involved a frame of ladders and planks with gigantic burger ingredients (buns, patties, cheese, lettuce, tomatoes, etc.). In order to construct completed burgers, Peter Pepper needed to walk across the length of the giant ingredient, causing it to fall down to the next lower level. Once you got all of the ingredients down (while avoiding the enemies) for whatever number of burgers you needed to complete for the level, you moved on to the next, more challenging round.
2. What arcade game, based on the 1982 movie of the same name starring Jeff Bridges, included the levels 'I/O Tower', 'MCP Cone', 'Light Cycles', and 'Battle Tanks'?

Answer: Tron

The four subgames in Bally Midway's "Tron" were based on scenes from the movie.

In 'I/O Tower' you had to avoid grid bugs while guiding your character to a flashing circle in the tower.

In 'MCP Cone' you had to break through a rotating shield wall and enter the cone without touching any shield blocks.

In 'Light Cycles' you raced light cycles (that trail a ribbon of light behind that stays solid and must be avoided) on a grid, trying to force your opponents to crash while avoiding the same result.

In 'Battle Tanks', you navigated a tank through a maze, needing to destroy enemy tanks by hitting each two or three times.
3. Named for where the heaviest fighting is, this game had you facing the enemy with a pistol and grenades before being able to commandeer a tank. What was it called?

Answer: Front Line

Designed by Tetsuya Sasaki and licensed through Taito, "Front Line" was one of the first games to feature ground-based combat scenarios.

Your character began on foot, with unlimited ammo and grenades, but once far enough, you were able to enter a tank and continue the fight. There were two choices of tank - a lighter one that was more maneuverable, but had less firepower, or a heavier one that was more durable, but less mobile.

In the end, the goal was to lob a grenade into the enemy's fort, so you had to leave your tank to do so.
4. Historically, jousting was done on horseback, but in the arcade game "Joust", what sort of animal did your knight ride?

Answer: An ostrich

Developed by Williams Electronics, "Joust" had you (a yellow knight) on a flying ostrich jousting enemies riding buzzards. The 'field' was a lava field with rock platforms floating above and around a single, flat island in the lava. Every time you cleared the screen of enemies, you moved on to the next, more challenging wave of attacks.

In two-player mode, the second player controlled a blue knight riding a stork, and you worked cooperatively to clear the screen of enemies.
5. Originally named "Jungle King", this game was re-released after just a couple of months with a different name because of copyright litigation from the estate of Edgar Rice Burroughs. To what did they change the name?

Answer: Jungle Hunt

Taito released "Jungle King" with a decidedly Tarzan-like character complete with Tarzan yell. Rather than fight the legal action from Edgar Rice Burroughs' estate, the company made some cosmetic changes, with the main ones being the name change to "Jungle Hunt" and the alteration of the main character to a khaki-wearing explorer (complete with pith helmet).

In the game, your character traverses the jungle through four different scenes:

Scene 1 - swing from vine to vine without falling

Scene 2 - navigate a river infested with crocodiles

Scene 3 - dodging boulders while ascending the slope of a volcano

Scene 4 - rescue the 'damsel in distress' from the cannibals' boiling cauldron
6. Developed by Namco and licensed through Atari, "Pole Position" was a racing game that featured a course based on the Formula One Fuji Racetrack in Japan.

Answer: True

It is fitting that the Japanese company (Namco) used the Fuji Racetrack as the template for the track in the game. Prior to the release of "Pole Position", there had only been one F1 Japanese Grand Prix (in 1976). The next time wasn't until 1987, and then it was at a new track (the Suzuka Circuit).

There were two versions of the game available to play - an upright cabinet and a sit-down 'environmental' machine. The controls for both games were identical, with the exception of pedals in the sit-down version.

Players needed to complete a qualifying lap before they could compete in a 'real' race. If successfully achieved, you then competed against seven other cars for dominance.
7. In this game from Irem you were a police officer from Luna City assigned to Sector Nine, the home of the 'toughest thugs in the galaxy'. What was it called?

Answer: Moon Patrol

In "Moon Patrol" you guided your moon buggy from left to right on a parallax scrolling screen (the background moves by more slowly than the foreground). This was the first game to use this feature, setting a new standard for creating the illusion of depth.

Driving your buggy, you had to avoid craters and mines on the ground while also avoiding flying UFOs and destroying enemy tanks. There were 26 stages to the game, based on the letters of the alphabet, with increases in difficulty at stages E, J, O, T, and Z.
8. As a "Time Pilot", you flew your futuristic jet through five different time periods, saving other pilots lost in time and battling enemy planes. Only one of the eras was in the 'future', and as Arthur C. Clarke could tell you, it was in which year?

Answer: 2001

Designed by Yoshiki Okamoto and released by Konami, "Time Pilot" was unique in having multidirectional scrolling, allowing you to fly in any direction (with your jet staying centered on the screen).

As mentioned, there were five different time periods that you visited: 1910,1940, 1970, 1982/83 (the present), and 2001 (the future). On each level you needed to defeat a mothership before moving to a different era, and if you completed all five, you looped back to the beginning.
9. What was the name of the game where you played a penguin crushing Sno-Bees and Blobs with blocks of ice?

Answer: Pengo

Developed by Coreland and published by Sega, Pengo was a maze-like game where the walls were made of blocks of ice. If your penguin pushed against a block, it would slide until it hit another block or the outer wall of the screen space). In this way you crushed the Snow-Bees (which looked like little green blobs with legs). If you pushed against a block that had nowhere to go, you crushed it, making it disappear. The Sno-Bees also had the ability to crush blocks.

In addition to the Sno-Bees chasing you at the start of each level, there are also Sno-Bee eggs hidden within various ice blocks. One is freed whenever a 'live' Sno-Bee is crushed. If you got down to one Sno-Bee (or played a full two minutes without finishing a level), the Sno-Bee(s) turn into Blobs (slightly bigger and single-minded) that head straight for a wall (crushing all blocks in the way), then going along the wall to reach the corner. Once all the Blobs did this, the round ended.
10. In Nintendo's "Donkey Kong Jr.", which character was the villain?

Answer: Mario

In this sequel to "Donkey Kong", it was his son, appropriately named "Donkey Kong, Jr." who was the hero, trying to save his father from the clutches of the evil Mario.

Junior had four levels to traverse to complete his mission in this platform game. In the first three levels, Junior evaded obstacles and other animals released by Mario with the goal of reaching a key to open the cage holding his father. Vines and chains aided his maneuverability, and he could also drop fruit onto the enemy snapjaws, nitpickers and sparks. But each time, Mario pushed the cage off the screen and escaped to the next level.

In the final level, Junior needed to get six keys into different keyholes at the top of the screen to free his dad.
Source: Author reedy

This quiz was reviewed by FunTrivia editor kyleisalive before going online.
Any errors found in FunTrivia content are routinely corrected through our feedback system.
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