FREE! Click here to Join FunTrivia. Thousands of games, quizzes, and lots more!
Quiz about Insert Coins to Continue 1981
Quiz about Insert Coins to Continue 1981

Insert Coins to Continue (1981) Quiz


1981 continued the development of bigger and better arcade video games as every company tried to outdo the other. What do you know of the fourth year of the 'Golden Age of Arcade Games'?

A photo quiz by reedy. Estimated time: 5 mins.
  1. Home
  2. »
  3. Quizzes
  4. »
  5. Video Game Trivia
  6. »
  7. Video Games Mixture
  8. »
  9. Video Games By Year

Author
reedy
Time
5 mins
Type
Photo Quiz
Quiz #
403,674
Updated
Dec 03 21
# Qns
10
Difficulty
Average
Avg Score
8 / 10
Plays
415
Last 3 plays: Guest 209 (8/10), sarahpplayer (9/10), Guest 174 (9/10).
-
Question 1 of 10
1. In this Konami game, you pilot a rocket ship across a varied terrain taking out obstacles and enemies by shooting and dropping bombs. What was the name of this game that gave us the first forced side-scrolling gameplay? Hint


photo quiz
Question 2 of 10
2. In "Defender" (from Williams Electronics), your goal was not just to defeat the enemy aliens attacking you, but also to protect what? Hint


photo quiz
Question 3 of 10
3. Which popular game from Nintendo involved climbing a construction site to rescue a damsel in distress?

Answer: (Two Words)
photo quiz
Question 4 of 10
4. From Midway Games, this fixed shooter was released as a direct sequel to the popular 1979 game "Galaxian". It followed the same game concept - a fleet invading aliens descending towards you - but with more advanced capabilities. What was it called? Hint


photo quiz
Question 5 of 10
5. Produced by Konami and published by Sega, "Frogger" involved navigating a number of frogs safely to their 'homes' at the top of the screen. There are many ways to be killed in this game... what is the first danger? Hint


photo quiz
Question 6 of 10
6. In this Atari game, your shooter is perched along the edge of a geometrical shape that extends away from you like a tunnel. Along the inside of the tunnel, enemies shoot or climb along the inner segments, and you must shoot them or avoid them (if they reach the top). What is the name of this game? Hint


photo quiz
Question 7 of 10
7. "Gorf" was a game (from Midway) with five distinctly different game levels, with a couple of them clones of "Space Invaders" and "Galaxian". "Gorf" was actually an acronym that meant "Galactic Orbiting _____ Force."

What is the missing word?

Answer: (One Word)
photo quiz
Question 8 of 10
8. In this game from Taito, you needed to contain a stick-like entity that floated and twisted across the screen in unpredictable ways. You did this by sectioning off pieces of the screen by moving away from the outer edge of the screen and rejoining it somewhere else. What was this puzzle game called? Hint


photo quiz
Question 9 of 10
9. Developed by TOSE, this scrolling shooter game is not limited to one-directional scrolling and can take your ship horizontally, vertically or diagonally. What is this game, where you must defeat 'The Gond'? Hint


photo quiz
Question 10 of 10
10. General Computer Corporation's "Ms. Pac-Man" is the EXACTLY the same as the original "Pac-Man", only with a 'gender-swapped' main character.


photo quiz

(Optional) Create a Free FunTrivia ID to save the points you are about to earn:

arrow Select a User ID:
arrow Choose a Password:
arrow Your Email:




View Image Attributions for This Quiz

Most Recent Scores
Apr 24 2024 : Guest 209: 8/10
Apr 06 2024 : sarahpplayer: 9/10
Apr 05 2024 : Guest 174: 9/10
Apr 03 2024 : talleybell: 9/10
Mar 14 2024 : Guest 76: 1/10
Mar 12 2024 : shadowzep: 9/10
Mar 07 2024 : matthewpokemon: 9/10
Feb 28 2024 : Guest 149: 5/10

Quiz Answer Key and Fun Facts
1. In this Konami game, you pilot a rocket ship across a varied terrain taking out obstacles and enemies by shooting and dropping bombs. What was the name of this game that gave us the first forced side-scrolling gameplay?

Answer: Scramble

While a few side-scrolling games did exist, this one was unique in that the player was forced to continue moving. You could fly left or right, but the screen kept on scrolling, whatever you did. This made it especially challenging when in a part of the game where you had to traverse tunnels.

"Scramble" had six different 'sections' to the game, with changes in terrain that you just come upon and continue scrolling through. At the end of the final section, you need to destroy an enemy base. After you have successfully done that, you cycle through the sections again, at a slightly higher difficulty.
2. In "Defender" (from Williams Electronics), your goal was not just to defeat the enemy aliens attacking you, but also to protect what?

Answer: Astronauts on the surface

"Defender" was a side-scrolling game that allowed you to move left or right and the screen would move with you in either direction. A number of astronauts can be seen running on the unnamed planet's surface, and you need to keep them from being abducted by the alien enemy. Any astronauts that are captured will be 'turned' and come back as mutants to attack you.
3. Which popular game from Nintendo involved climbing a construction site to rescue a damsel in distress?

Answer: Donkey Kong

Not only was "Donkey Kong" an early example of a platform game where you had to pass a level to move on to the next one, but it also introduced 'Jumpman' to the world. Who is Jumpman, you ask? None other than the first iteration of Mario of "Super Mario" fame.

In "Donkey Kong", you had four different levels to get through to rescue Pauline (the damsel) from the giant ape holding her. On the first level, Donkey Kong would throw oil drums that would roll down the slanted girders and you had to either jump over them, or knock them out with a hammer (a bonus item that appeared periodically). The second level involved conveyor belts and cement pans, the third level had elevators and bouncing springs, and the final level involved removing rivets from the structure to finally bring Donkey Kong down.

And, of course, once you completed the last stage, it would start all over again at a higher level of difficulty.
4. From Midway Games, this fixed shooter was released as a direct sequel to the popular 1979 game "Galaxian". It followed the same game concept - a fleet invading aliens descending towards you - but with more advanced capabilities. What was it called?

Answer: Galaga

As mentioned in the question, "Galaga" was basically the same game. Rows of alien bugs descended towards your fixed shooter ship at the bottom of the screen, and you had to eliminate them all from the screen before the next wave would come. A difference with "Galaga" was four large aliens (Boss Galagas) at the top of the screen that took two hits to kill, and would also periodically fly down and try to capture your ship with a tractor beam. If it managed to do that, your ship could then be used to shoot at your replacement ship, as well. BUT, if you managed to kill the Boss Galaga holding your ship, you got your ship back, and now you had two ships shooting at the same time (they joined together).
5. Produced by Konami and published by Sega, "Frogger" involved navigating a number of frogs safely to their 'homes' at the top of the screen. There are many ways to be killed in this game... what is the first danger?

Answer: Becoming roadkill

The first obstacle faced in "Frogger" is a multilane highway with vehicles of different sizes and speeds moving in different directions. If you can guide your frog across the highway without becoming roadkill, then the rest of the dangers present themselves.

On the median between the road and the river, a snake periodically shows up, so the strip of grass is a brief respite. Next, you must cross the river by hopping onto logs that are floating down the river (again, in 'lanes' in different directions). But there are also alligators, turtles and otters in the water. The turtles are safe to hop onto, but they will submerge periodically, and if they do, then you are also done for. Oh, and the snakes will also appear on the logs on the river. Lastly, alligators will also present themselves in your 'homes' at the top of the screen from time to time, and you have to wait until they leave to be able to safely arrive.
6. In this Atari game, your shooter is perched along the edge of a geometrical shape that extends away from you like a tunnel. Along the inside of the tunnel, enemies shoot or climb along the inner segments, and you must shoot them or avoid them (if they reach the top). What is the name of this game?

Answer: Tempest

"Tempest" was one of the first to use coloured vector graphics, providing something more visually appealing than a monochrome. Another feature of the game was progressive levelling. Essentially that meant that every level got increasingly more difficult, and did not only become more difficult after a 'set' of screens.

"Tempest" used 16 different screens, and when they repeated, a different colour scheme was used, including a set where the lines were all black, and you couldn't actually see the 'field' other than the enemy coming at you.
7. "Gorf" was a game (from Midway) with five distinctly different game levels, with a couple of them clones of "Space Invaders" and "Galaxian". "Gorf" was actually an acronym that meant "Galactic Orbiting _____ Force." What is the missing word?

Answer: Robot

In "Gorf", you took control of a starship from the 'Interstellar Space Force' and it was your job to prevent the invasion of earth from the Gorfian Empire.

The five levels were called missions, and they proceeded like this:

1. Astro Battles - the "Space Invaders" clone level
2. Laser Attack - you fight two groups of five aliens in space
3. Galaxians - the "Galaxians" clone level
4. Space Warp - while travelling through a wormhole, enemies come at you from the center and try to shoot you or collide with you
5. Flag Ship - A shielded mother ship is shooting at you and you must break through the shield and destroy it
8. In this game from Taito, you needed to contain a stick-like entity that floated and twisted across the screen in unpredictable ways. You did this by sectioning off pieces of the screen by moving away from the outer edge of the screen and rejoining it somewhere else. What was this puzzle game called?

Answer: Qix

"Qix" was designed by Randy and Sandy Pfeiffer as a puzzle game that was published through Taito and became one of the most popular arcade games of 1981.

The stick-like entity was called Qix (hence the name of the game), and when you moved away from the edge of the screen you were creating 'Stix' to close off sections of the field. The pre-set percentage was 65% of the field needing to be closed off, but that was adjustable to between 50 and 90%.

Additional difficulty was added by 'Sparx' moving around the edge of the field (which would kill you if you touched them), by adding a second Qix to the screen, and by increasing the speed.
9. Developed by TOSE, this scrolling shooter game is not limited to one-directional scrolling and can take your ship horizontally, vertically or diagonally. What is this game, where you must defeat 'The Gond'?

Answer: Vanguard

The story behind "Vanguard" is that 'The Gond' has been terrorizing colonies in space, and you have to seek him out in his home base, hidden within an asteroid. The scrolling screens are your route into the asteroid as you fly through various 'zones' - the Mountain Zone, Rainbow Zone, Styx Zone, Stripe Zone, Bleak Zone, and the City of Mystery - shooting down or avoiding various enemy vessels - to reach and destroy 'The Gond' (guarded by two moving shields with holes in them).
10. General Computer Corporation's "Ms. Pac-Man" is the EXACTLY the same as the original "Pac-Man", only with a 'gender-swapped' main character.

Answer: False

"Ms. Pac-Man" was actually developed (without permission) as a modification kit for the original "Pac-Man", but faced legal action and had to present the project to Midway, who purchased it.

While the game is mostly similar to the original in game concept, there were a few 'improvements' made to change the game. Two of the ghosts have randomized movement, thus a pattern cannot be learned to defeat the game. There are four different screen layouts (as opposed to just one in the original), and three of the four mazes have two sets of warp tunnels.

There are a few more minor changes (bonus fruit appears in random places and moves around the maze / the ghost 'Clyde' is now 'Sue' / the walls are a solid colour, making it easier to see the paths), but the general goal is identical - clear the screen of pellets without being killed by a ghost.
Source: Author reedy

This quiz was reviewed by FunTrivia editor kyleisalive before going online.
Any errors found in FunTrivia content are routinely corrected through our feedback system.
Related Quizzes
This quiz is part of series Photographic Memory, Take 9:

Please enjoy my ninth set of ten photo quizzes on various topics.

  1. Who Framed Rodgers and Hammerstein? Average
  2. All Things Yellow Average
  3. East or West, Home's the Best Average
  4. Egyptian Gods and Goddesses Average
  5. Insert Coins to Continue (1981) Average
  6. All Things Red Average
  7. Unforeseen Circumstances Average
  8. From Art to Life Average
  9. All Things Blue Average
  10. Insert Coins to Continue (1982) Average

Also part of quiz lists:
4/26/2024, Copyright 2024 FunTrivia, Inc. - Report an Error / Contact Us