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Quiz about Old Adventures In LoFi
Quiz about Old Adventures In LoFi

Old Adventures In Lo-Fi Trivia Quiz


You are invited to join in a nostalgic and laid-back tour of adventure games I used to play on my Apple //e in the days I should have been in high-school.

A multiple-choice quiz by gentlegiant17. Estimated time: 4 mins.
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Time
4 mins
Type
Multiple Choice
Quiz #
292,890
Updated
Dec 03 21
# Qns
10
Difficulty
Average
Avg Score
6 / 10
Plays
479
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Question 1 of 10
1. In this adventure game you portrayed Robin Hood. Facing the risk of several bizarre deaths, your goal was to charm and marry Maid Marion. Your honeymoon was the grand finale. Which is the game in question? Hint


Question 2 of 10
2. In which textual adventure game your task was to roam spooky surroundings in order to resurrect Count Cristo? Hint


Question 3 of 10
3. You are an American spy on a search and rescue mission of an American professor held captive by the KGB. The capital city of the country in which you operate is part of the game's name. In which country is this 1982 cold-war classic adventure set? Hint


Question 4 of 10
4. In which strategic game you were the captain of a trading ship sailing the Pacific, buying various goods low and selling them high, arming your ship to battle pirates while facing extortion by the mafia? Hint


Question 5 of 10
5. "Softporn Adventure" (1981) was the first graphic adventure game to display nudity on the PC screen.


Question 6 of 10
6. Which of the following books did NOT have a 1980s adventure game to its name? Hint


Question 7 of 10
7. "A locked door. A dead man. And 12 hours to solve the murder." is the tagline, as well as a fine executive summary, to which textual murder mystery game? Hint


Question 8 of 10
8. In which adventure game were you racing against the clock trying to save Princess Sabrina while being chased by a bloodthirsty werewolf? Hint


Question 9 of 10
9. The adventure game "Masquerade" starts in a cheap hotel room where you find the body of notorious hitman Ivan Tupickemoff, whom you just shot.


Question 10 of 10
10. Let's go back in time to the days of the mainframe computer where the first textual adventure game was created and developed. Do you know the name of this game? Hint



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Quiz Answer Key and Fun Facts
1. In this adventure game you portrayed Robin Hood. Facing the risk of several bizarre deaths, your goal was to charm and marry Maid Marion. Your honeymoon was the grand finale. Which is the game in question?

Answer: Sherwood Forest

"Sherwood Forest" by Dale Johnson and Dav Holle was released by Phoenix Software in 1982 (release dates stated throughout this quiz are relevant to the Apple II platform). It can be found in the list of top 10 adventure games in many game rating sites. It had fine graphics, a smart verb-noun parser for your text commands and a splendid logical chain leading to the solution. I am not sure why they used the name Marion rather than Marian, but you also got to meet Friar Tuck, Little John, the Sheriff and the Merry Men along your way.
2. In which textual adventure game your task was to roam spooky surroundings in order to resurrect Count Cristo?

Answer: Voodoo Castle

No quiz on adventure games would be complete without mentioning a contribution from the prolific Scott Adams. "Voodoo Castle" (1980) was released by his company Adventure International and was also credited to the name of his wife Alexis. Other classic adventure games by Adams were "Adventureland", "The Count", "Mystery Fun House" and "Pyramid Of Doom".
3. You are an American spy on a search and rescue mission of an American professor held captive by the KGB. The capital city of the country in which you operate is part of the game's name. In which country is this 1982 cold-war classic adventure set?

Answer: Afghanistan

"Kabul Spy" (1982) by Tim Wilson was released by the legendary Sirius Software which had classic action games such "Sneakers", "Autobahn", "Gorgon" and "Outpost" to its name. Adventure games were definitely not a Sirius hallmark, but "Kabul Spy" had a good plot (and basic graphics). You started the game in Pakistan, bribed your way to Kabul (remember these were the days of Russian occupation of Afghanistan) and if you were smart enough you got back on a plane with kidnapped professor Paul Eisenstadt.
4. In which strategic game you were the captain of a trading ship sailing the Pacific, buying various goods low and selling them high, arming your ship to battle pirates while facing extortion by the mafia?

Answer: Taipan

"Taipan" (1982) released by Avalanche Productions was a fine game of strategy with minimal graphics. You navigated, traded and battled by selecting more or less constant menu items. The only problem is that as the game progressed (it could go on endlessly by the way, or until you decide to retire), you stopped trading the low margin general goods, ammunition and silk, and became a mass-trafficking opium overlord. To me, this only added another educational layer and I decided to become an honest terminal preppy ;p) The wrong options are action games, all of which with a marine theme.
5. "Softporn Adventure" (1981) was the first graphic adventure game to display nudity on the PC screen.

Answer: False

"Softporn Adventure" (1981) written by Chuck Benton and released by On-Line Systems was purely textual. As its name suggests, it did have a mild sexual context, losing one's virginity and all that jazz. Due to its popularity and commerciality it was graphically adapted in 1987 as "Leisure Suit Larry in the Land of the Lounge Lizards". The game's cover had three semi-nude women bathing with a (dressed) waiter standing, inside the bath. One of these women is Roberta Williams, the game designer and co-owner of On-Line Systems (which later became gaming giant Sierra On-Line).
6. Which of the following books did NOT have a 1980s adventure game to its name?

Answer: 100 Years of Solitude

I guess no one could have been genius enough to be able to transpose the genius of Gabriel Garcia Marquez to an adventure game. The other worthy candidates which made it were "Alice in Wonderland" (Windham, 1985), "The Fellowship of the Ring" (Beam, 1986) and even "Fahrenheit 451" (Telarium, 1986).
7. "A locked door. A dead man. And 12 hours to solve the murder." is the tagline, as well as a fine executive summary, to which textual murder mystery game?

Answer: Deadline

"Deadline" (1982) was written by Marc Blank and released by the IF mammoth Infocom. IF stands for "Interactive Fiction" which is the modern-day term for what was called "text-based adventure games" back in the 1980s. "Deadline" included a few gimmicks such as the concept of passing time and a time limit to decipher what happened to a wealthy Connecticut businessman found dead in his mansion.

It was also the first game to introduce the Infocom concept of "feelies" which were game-related accessories distributed with original copies of the game - surprising to learn that intelligent ways of fighting piracy emerged as early as that.
8. In which adventure game were you racing against the clock trying to save Princess Sabrina while being chased by a bloodthirsty werewolf?

Answer: Transylvania

"Transylvania" (1982) was released by Penguin Software and written by Antonio Antiochia, who went on to code its two sequels, "The Crimson Crown" (1985) and "Transylvania III: Vanquish the Night" (1989). It used a pretty standard verb-noun syntax and basic graphics yet it seemed to have an eerie added value to it - what's in a name, some would say. The wrong options are two pinball applications ("Raster Blaster" and "David's Midnight Magic"), and "Aztec", a grand action game in its own right which unfortunately eludes the scope of this quiz.
9. The adventure game "Masquerade" starts in a cheap hotel room where you find the body of notorious hitman Ivan Tupickemoff, whom you just shot.

Answer: True

"Masquerade" (1983) by Dale Johnson was released by Phoenix Software. Johnson wrote it in the wake of his "Sherwood Forest" which was released the year before. The modest graphics were as excellent as the ones of "Sherwood Forest" and the game syntax was based on the same parsing engine, but the game logic of "Masquerade" was much tougher to crack and you needed to twist your imagination to the point of the absurd in order to solve it. Ok, maybe you needed it, because I gave up and used a cheat sheet.
10. Let's go back in time to the days of the mainframe computer where the first textual adventure game was created and developed. Do you know the name of this game?

Answer: Colossal Cave Adventure

In the beginning... before there was Apple II, I used to sneak into the Ben-Gurion university in my hometown of Be'er Sheva, use a hacked password of one of the PDP-10 mainframe computer users and enter that wonderful cave maze created by William Crowther and Don Woods. You could lose yourself in there for hours on. Crowther, a caver himself, constructed the cave maze based on the topology of Kentucky Mammoth Cave array which must have earned a lot of visitors over the years as a result (much more information can be found in http://en.wikipedia.org/wiki/Colossal_Cave_Adventure).

"Eliza" (1966) was a mock-therapist software written by Joseph Weizenbaum in the SLIP code which he developed. It had many incarnations in the mainframe world and in the PC world. Nowadays you can find a few online versions and implementations in the Internet.

Yes, the name of this quiz is a pun offshooting from the R.E.M. album ("New Adventures In Hi-Fi"). Hope you enjoyed playing it as much as I enjoyed writing it. Cheers!
Source: Author gentlegiant17

This quiz was reviewed by FunTrivia editor kyleisalive before going online.
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