Quiz Answer Key and Fun Facts
1. TranZit introduces a brand new crew. What is the name of the group introduced in this map?
2. The TranZit map debuted the concept of buildables on a Zombies map. Right from the first round, players can get to building. What can be built from the spawn room of TranZit?
3. Players will quickly become familiar with T.E.D.D the robotic the bus driver. He is mostly comedic relief and offers lots of lore. Infamously, he can be interacted with in one way. Which of the following will eventually prompt a reaction from T.E.D.D.?
4. The TranZit map's wonder weapon, the Thrustodyne Aeronautics Model 23 or, Jet Gun, deals infinite damage. That makes it sound great. There's a catch, however. How much ammunition does this weapon have?
5. TranZit is the only map within Green Run which requires the power to be manually turned on. But when this is done, a Mini-Boss will begin to roam the map. The Avogadro is a scary being, but can potentially be dealt with very easily. Which of the following can damage Avogadro?
6. Accessing Pack-a-Punch on the TranZit map is inarguably the single worst, most tedious process in franchise history for the solo player. The player must take a Wind Turbine to the Power Room, drop it near a door, then rush like a bat out of hell to the Bank. After doing all of this, are they guaranteed access to Pack-a-Punch?
7. "Black Ops 2" Zombies' storyline was notable for offering players branching paths; you can either side with Dr. Maxis or Richtofen. If you are solo, and do not have friends to do this with, your path forward is simple. For solo players, which of the following is true?
8. Under the Dr. Maxis questline, he will eventually require two of the same structure be built. What will Maxis require the player to build two of?
9. The Mystery Box is required for Dr. Maxis' quest. What equipment does he demand the player obtain from it?
10. Richtofen requires an entirely different craftable for his quest on this map. Which of the following must players assemble?
11. After constructing equipment for Richtofen, players will venture into the fog to find, likely to their amazement, a structure resembling a map from a past "Call of Duty" game. What structure is represented obscurely off to the side of TranZit's linear bus route?
12. Aside from TranZit, the Green Run experience entails a series of survival maps. The first is Bus Depot. This is by far the most barebones of the survival offerings. What is this map's Wonder Weapon?
13. On Bus Depot, how many perks are available for purchase?
14. Farm is the second survival map. This is a little bit of an expansion of Bus Depot. How many perks are available here?
15. Farm holds one useful wall buy that fellow survival maps Bus Depot and Town lack. What wall buy is uniquely available here?
16. Town is the last of three survival maps. This map hosts one machine that is notably absent on Bus Depot and Farm. This machine is extremely annoying to access on TranZit. What is it?
17. Town heavily incentivizes players into using the Mystery Box. This is because the map is a little bit starved on wall buy weapons. How many are available?
18. Town is host to one perk Bus Depot and Farm lack. What perk is available on Town?
19. Uniquely, Green Run was host to the Turned mode. In this mode, players finally get to play as the zombies themselves. The humans are especially fragile in this mode. How many hits does it take to kill a human opponent for a zombie?
20. Turned features a few power ups that were exclusive to the mode itself, and never made it into a more standard Zombies experience. Which of the following is a power up which exists on Turned?
Source: Author
cavalier87
This quiz was reviewed by FunTrivia editor
kyleisalive before going online.
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