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Quiz about Charting a Path in Super Mario 3D World
Quiz about Charting a Path in Super Mario 3D World

Charting a Path in "Super Mario 3D World" Quiz


Though you don't need to take a clear path through "Super Mario 3D World" (Wii U), there are twelve worlds, in sequence, to visit. In this quiz, put the levels in order based on the Worlds you encounter. Good luck!

An ordering quiz by kyleisalive. Estimated time: 3 mins.
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Author
kyleisalive
Time
3 mins
Type
Order Quiz
Quiz #
419,607
Updated
Jun 13 25
# Qns
12
Difficulty
Average
Avg Score
9 / 12
Plays
20
Last 3 plays: Baby_Bebe (5/12), kstyle53 (12/12), GoodVibe (6/12).
Mobile instructions: Press on an answer on the right. Then, press on the question it matches on the left.
(a) Drag-and-drop from the right to the left, or (b) click on a right side answer, and then click on its destination box to move it.
What's the Correct Order?Choices
1.   
(World 1)
Backstreet Bustle
2.   
(World 2)
Bowser's Lava Lake Keep
3.   
(World 3)
Spike's Lost City
4.   
(World 4)
Super Bell Hill
5.   
(World 5)
Super Galaxy
6.   
(World 6)
Shadow-Play Alley
7.   
(World Castle)
Deep-Black Jungle Drift
8.   
(World Bowser)
Boss Blitz
9.   
(World Star)
Ty-Foo Flurries
10.   
(World Mushroom)
Cookie Cogworks
11.   
(World Flower)
Shifty Boo Mansion
12.   
(World Crown)
Champion's Road





Most Recent Scores
Today : Baby_Bebe: 5/12
Today : kstyle53: 12/12
Today : GoodVibe: 6/12
Today : klotzplate: 12/12
Today : LancYorkYank: 8/12
Today : james1947: 12/12
Today : infinite_jest: 5/12
Today : Morganw2019: 12/12
Today : Rizeeve: 12/12

Quiz Answer Key and Fun Facts
1. Super Bell Hill

The game's first course, Super Bell Hill is effectively World 1-1, and it'll give players the chance to partake in a couple of this particular "Mario" game's earliest, unique Power-Ups. In addition to collecting the Super Bell here (which'll turn Mario and co. into cats), you'll have the chance to collect a Mega Mushroom for the first time in a 3D "Mario" platformer, making you capable of barging through breakable obstacles and foes.
2. Shadow-Play Alley

Making full use of the tricks of 3D platforming, Shadow-Play Alley is set as World 2-3 and is completely optional if you're really stuck (since you can complete World 2-2, Puffprod Peaks, instead). But if you happen to visit, you'll find that most of this stage is actually quite linear since it relies on shadows projected from the point of view of the player.

This means that secrets and enemies are reliant on your understanding of depth of field.
3. Shifty Boo Mansion

World 3-3, an optional course if you choose to meet the thirty Green Star threshold and visit Chain-Link Charge, is the first stage of the game to feature Boos and Big Boos, and they're sneaky this time around. In addition to doing their typical vanishing act, the Boos will have taken over a mansion, twisting it into all manner of shapes to play you right into their traps, and even going so far as to create a fake goalpost at the end of the level.

There's an even Shiftier Boo Mansion later in the game.
4. Spike's Lost City

The fifth course you'll encounter in World 4, Spike's Lost City comes right before the castle level, making World 4 an interestingly short World as far as quantity of courses. In this one, players head into a ruinous world populated mostly by Spikes, foes that will take sharp, rolling cylinders and toss them along the course to cause havoc. Combining these with swinging platforms, it means that you'll need to be on your toes to hop around and prevent yourself from taking damage.
5. Backstreet Bustle

Super-small course with a 100-second time limit, Backstreet Bustle is an optional stage you can visit if you happen to have eighty Green Stars and take the fork in the road in World 5, bypassing Tricky Trapeze Theater. The trick behind completing this level is leveraging the Double Cherries throughout to navigate to the Green Stars and the Goal Pole.

Interestingly, this stage also contains a Blue Toad switch, which is necessary to hit if you want the Stamp to be found here.
6. Ty-Foo Flurries

Although not a mandatory level (since you could visit World 6-6, Bullet Bill Base, instead), Ty-Foo Flurries plunks Mario down in a snowy landscape in the clouds where he'll have to push back on the windblown forces of the Ty-Foos, large and cloud-like foes that will blast him off the map if he's not careful.

It's also a good opportunity to play some 'Mario on Ice'; there are a few instances where he can jump into Goomba Skates and get across slippery or dangerous grounds.
7. Bowser's Lava Lake Keep

The final level in World Castle, the game's seventh World, Bowser's Lava Lake Keep will contain your second of three battles against Bowser, and this one won't be unlike the first, in which you kicked bombs at Bowser's vehicle as he drove down a narrow road.

The difference is that this one will come at the end of a lengthy, lava-filled level filled with some of the toughest obstacles yet. Fortunately, completion of this level will save the final Sprixie Princess, but only in time for Bowser to reclaim them all and proceed to the next World for one last stand.
8. Cookie Cogworks

Coming in as World Bowser-3, Cookie Cogworks is a much more vertically-minded track wherein Mario's timing is of the utmost importance since navigation is completed by ascending spinning gears, many adorned with Piranha Plants, in an effort to continue through the level. Fortunately, the level hands over a good amount of Boomerang Flowers, meaning that with enough dexterity, you can keep your distance from any of the more dangerous enemies and attack them from afar to clear a path.
9. Super Galaxy

A potentially stressful level with a lot of room for error, the simply-named Super Galaxy is part of the trail you need to take as you hit each level in sequence in World Star, the first secret World accessed after you fight Meowser in World Bowser. Named because of its references to "Super Mario Galaxy", the level contains a number of timed, rotating platforms and Octoombas.

At the end, if you survive, you'll encounter Rosalina and her Lumas. She'll be added as a playable character if you hi the goal pole.
10. Deep-Black Jungle Drift

Based on World 6-4, or Deep Jungle Drift, this remix level is World Mushroom-3, and it provides a new version of the toxic river ride that puts Mario in the dark almost completely. In addition to dodging a moving maze of walls and platforms, the enemies here have been replaced by ghosts, so Mario has to don a light box and be very particular about moving around to find a way off the dark ride.
11. Boss Blitz

Surely you knew this was coming if you've gone through this many Bonus Worlds. Boss Blitz is World Flower-12, the final level of this World before you head to the finale, and it features six different boss battles, all of which were encountered previously in the game.

In addition to fights against Pom Pom and Boom Boom, Mario will need to battle King Ka-thunk, Boss Brolder, and both Hisstocrats one more time before a last showdown against Motley Bossblob.
12. Champion's Road

The final major level of the game, Champion's Road is possibly the final major hurdle towards game completion along with one more Mystery House and one more Captain Toad stage in World Crown. Overcoming this last difficult level will lead you to a congratulatory area featuring numerous friendly characters and one last Goal Pole. And it marks the end of your path through "Super Mario 3D World". Congratulations!
Source: Author kyleisalive

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