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Quiz about Revelations
Quiz about Revelations

Revelations Trivia Quiz


The site of the final clash between Keepers and Apothicons, see what you know about this iconic "Black Ops 3" map on the PS4/5, XBox One/Series X and PC.

A multiple-choice quiz by cavalier87. Estimated time: 6 mins.
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Author
cavalier87
Time
6 mins
Type
Multiple Choice
Quiz #
423,009
Updated
Feb 07 26
# Qns
20
Difficulty
New Game
Plays
7
Last 3 plays: lethisen250582 (20/20), klotzplate (20/20), JCSon (19/20).
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Question 1 of 20
1. Unlike the preceding four maps, there is no Ultimis form to hunt down in this map. Instead, the main objective for this map is more dire and involves confronting a villain last seen on the Shadows of Evil map. What is the goal for Revelations? Hint


Question 2 of 20
2. Revelations has a very distinct gimmick going on, tied to a number of portals across the map. Once taking any particular portal, where will the player end up? Hint


Question 3 of 20
3. Owing to the map's name, Revelations aims to essentially reuse a wide variety of older maps from past "Call of Duty" titles, stitching them together. Which of the following is a map, of which a chunk of it is featured on Revelations? Hint


Question 4 of 20
4. Right from the beginning of the game, players lay eyes on Pack a Punch, only to have a gigantic Apothicon appear and steal it away. Players must later shoot down and confront the Apothicon to get Pack a Punch back. What must they do with this Apothicon once it has been subdued? Hint


Question 5 of 20
5. This map sees the iconic Apothicon Servant return from Shadows of Evil. There is one majorly beneficial difference between the weapon on this map and Shadows of Evil. What is this? Hint


Question 6 of 20
6. The Apothicon Servant is not the only Wonder Weapon available on this map. It joins the classic Ray Gun, but what third Wonder Weapon can be acquired? Hint


Question 7 of 20
7. The first step for the Easter Egg Main Quest rewards players who did the quests for maps preceding this one very slightly. A set of four tombstones appears on a tiny island. These tombstones depict the dead Ultimis crew members. Players must shoot the tombstones once apiece, in the order that these Ultimis members were killed. What is the correct order to shoot them in? Hint


Question 8 of 20
8. The second step of this Easter Egg Main Quest involves players summoning and defending a Keeper. In order to begin this step, at least one player must have quite a number of points available. How many points are needed to begin this step? Hint


Question 9 of 20
9. Once players are done aiding the Keeper, they must turn their sights onto a massive Apothicon. Grotesquely, this next step involves players entering the Apothicon and clogging some of its internal arteries. They will need something very specific to do the clogging. What will they need? Hint


Question 10 of 20
10. The fourth step of this map's Easter Egg Main Quest may yet have gone down in history as the single most obscure thing a "Call of Duty" development company has ever asked a player to do. With an upgraded Apothicon Servant in hand, players must look into the dead, black galaxy sky in six different locations and shoot what? Hint


Question 11 of 20
11. The fifth step to this Easter Egg Main Quest involves players shooting a dead body and essentially turning it into an ally from a map that came earlier in this game. Completing this step causes the return of who? Hint


Question 12 of 20
12. Things don't get any less confusing with the sixth step of this Easter Egg Main Quest. With their old friend in tow, what must players now do with them? Hint


Question 13 of 20
13. This Easter Egg Main Quest's seventh step is thankfully very simple, albeit just as head-scratching to even know to go and do. Players will be teleported to Samantha's bedroom within The House. Where must they go to be teleported here? Hint


Question 14 of 20
14. Things get even more outlandishly obscure with the Easter Egg Main Quest's eighth step. Here, players must venture around the map, find four eggs, and bring those eggs to a location where they can be hatched. Where must the eggs be brought? Hint


Question 15 of 20
15. The situation continues to spiral out of control with the ninth step, as players must take their egg spawn and basically proceed to use it as a metal detector. Only it isn't metal they'll be trying to find here. When their spawn begins to beep quickly and loudly, players should put it down. This will transform it into what? Hint


Question 16 of 20
16. After dealing with odd shapes, the player will end up in the boss room. But it isn't time to fight the boss just yet, and the room will notably be absent of a boss fight. Players are trying to use Apothiconic morse code to eventually obtain what item? Hint


Question 17 of 20
17. For the final step before the actual boss fight, players must take the Summoning Key and... Basically play basketball with it. Seven spots around the map require players to do what with the Summoning Key? Hint


Question 18 of 20
18. Mercifully, at long last, it's boss time! Who's the boss of Revelations? Hint


Question 19 of 20
19. If players did the Easter Egg Main Quest to maps preceding this, then did this one, they will gain a permanent reward for having done all Aether story mainline quests. From now and on, forever and ever, players will now begin their games with a second starting weapon. What weapon? Hint


Question 20 of 20
20. When all has been settled, the Apothicons have finally been put down for good, our end cinematic witnesses a shocked, even slightly outraged Doctor Monty, interacting with the group. He tries to do something to them, but is prevented by a timely loophole Richtofen exploits. What does Doctor Monty try to do to the Primis group? Hint



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Quiz Answer Key and Fun Facts
1. Unlike the preceding four maps, there is no Ultimis form to hunt down in this map. Instead, the main objective for this map is more dire and involves confronting a villain last seen on the Shadows of Evil map. What is the goal for Revelations?

Answer: Defeat the Shadowman

Before loading into the map, an opening cutscene depicts The Shadowman escaping the Summoning Key he was sealed into back on Shadows of Evil. Once freed, The Shadowman leaves The House and looks out onto Agartha with vile glee, as he works to bring Apothicons into the spacially distorted utopia to take it over.

The main goal, of course, is preventing him from accomplishing this.
2. Revelations has a very distinct gimmick going on, tied to a number of portals across the map. Once taking any particular portal, where will the player end up?

Answer: A reused chunk of an older map

The entire gimmick of Revelations is that it's essentially a swath of older maps from "Call of Duty" past, stitched together and connected by teleporters.

This is meant to depict that the space/time continuum within the world is seriously messed up, causing players to essentially go back in time by taking a portal. It isn't the entirety of whole maps, just large chunks of each map, reused and connected to one another.

While teleporters are kind of lame for their purpose, some of the reused maps actually connect to one another almost seamlessly. For example, the player can go right from the anti-gravity area in Der Eisendrache to the theater in Kino der Toten, then to the kitchen in Verruckt, without needing any teleporters.

Another neat tidbit is that, old and reused OSTs from particular maps, including the round change theme, will be based on the part of Revelations players are in. For example, the classic round changing theme of Nacht der Untoten will play if players are on the reused Nacht section of Revelations.
3. Owing to the map's name, Revelations aims to essentially reuse a wide variety of older maps from past "Call of Duty" titles, stitching them together. Which of the following is a map, of which a chunk of it is featured on Revelations?

Answer: Shangri-La

The spawn room is one of just two rooms on this map that is actually original to Revelations. From here, taking a right, opening a door and taking a jump pad will send the player to a reused portion of the Shangri-La map from "Black Ops 1".

From Shangri-La, players can keep going to eventually encounter chunks of Der Eisendrache, Kino der Toten and Verruckt before running into a teleporter.

If, instead, players take a left, they can run through reused pieces of Origins, Mob of the Dead and Verruckt before reaching the aforementioned teleporter.

Alternatively, players could travel north, immediately encounter a teleporter, and end up in Nacht der Untoten if they go through it.
4. Right from the beginning of the game, players lay eyes on Pack a Punch, only to have a gigantic Apothicon appear and steal it away. Players must later shoot down and confront the Apothicon to get Pack a Punch back. What must they do with this Apothicon once it has been subdued?

Answer: Get devoured by it

Once the Death Ray has been powered up from within Nacht der Untoten, players must wait for the Apothicon to be seen flying past Nacht der Untoten, where they must then trigger the Death Ray. If done in timely fashion, the Apothicon will get shot down and held in place by the Death Ray for the rest of the game.

From here, players must walk outside to a normally unplayable part of Nacht der Untoten, and they must approach the Apothicon. Getting close will cause it to lash out and devour the player character.

Once inside the Apothicon, the player can travel briefly until they find Pack a Punch. Once the player has used it enough, they can exit the Apothicon.
5. This map sees the iconic Apothicon Servant return from Shadows of Evil. There is one majorly beneficial difference between the weapon on this map and Shadows of Evil. What is this?

Answer: It can now be Pack a Punched

Once acquired, players can engage in an annoying but brief side-quest to unlock the ability to Pack a Punch the Apothicon Servant. Notably, the ability to PaP the Apothicon Servant simply did not exist on Shadows of Evil, so this is a nice upgrade.

The Apothicon Servant has always done infinite damage, and this does not change when PaPing it. It remains break action with the same slow reload speed as before, only it now has a higher ammunition stock once upgraded. This allows players to simply cause more destruction with it than it could create previously, and makes it less reliant on Max Ammos and the Alchemical Antithesis Gobblegum.

Alchemical Antithesis still makes for an excellent source of technically unlimited ammo, however.
6. The Apothicon Servant is not the only Wonder Weapon available on this map. It joins the classic Ray Gun, but what third Wonder Weapon can be acquired?

Answer: Thunder Gun

What's better than having one weapon that can annihilate an entire zombie horde with one button press? Two weapons which can effortlessly destroy an entire horde with one button press!

Amazingly, it is actually very possible for one player to acquire both the Apothicon Servant and Thunder Gun simultaneously. This very fact is what makes high round pushes on this map far easier than other maps, as no other map allows for a player to gain two infinite damage dealing weapons at once.
7. The first step for the Easter Egg Main Quest rewards players who did the quests for maps preceding this one very slightly. A set of four tombstones appears on a tiny island. These tombstones depict the dead Ultimis crew members. Players must shoot the tombstones once apiece, in the order that these Ultimis members were killed. What is the correct order to shoot them in?

Answer: Richtofen, Dempsey, Takeo, Nikolai

Ultimis Richtofen died on The Giant, Ultimis Dempsey on Der Eisendrache, Ultimis Takeo on Zetusbou No Shima and, finally, Ultimis Nikolai on Gorod Krovi. The player must shoot the tombstones in this order to proceed. It is recommended to do this with a semi automatic or slower firing weapon, as to avoid accidentally shooting one tombstone twice.
8. The second step of this Easter Egg Main Quest involves players summoning and defending a Keeper. In order to begin this step, at least one player must have quite a number of points available. How many points are needed to begin this step?

Answer: Five thousand

Five thousand points are needed to summon a Keeper from the Keeper's Protection Altar. In casual gameplay, a player may use this to summon a Keeper for the simple purpose of having it help them kill zombies and progress through rounds. In this way, the Keeper will remain until it is eventually finally killed by these zombies.

Here, the goal is to escort this Keeper over to a jump pad in Verruckt. If the player finished the first step of this quest, bringing the Keeper over to this jump pad will prompt it to conduct a ritual. The player must then defend this Keeper until the ritual is finished. During this time, unlike usual, zombies will actually prioritize attacking the Keeper instead of the player.
9. Once players are done aiding the Keeper, they must turn their sights onto a massive Apothicon. Grotesquely, this next step involves players entering the Apothicon and clogging some of its internal arteries. They will need something very specific to do the clogging. What will they need?

Answer: Li'l Arnies

There are a total of nine arteries inside the Apothicon, available within a relatively small space. The player must clog all nine of these holes with a Li'l Arnie to proceed.

Worth noting is that this must be done in one sitting, and the player must remain in the Apothicon until all nine have been clogged. If the player leaves the room for any reason before this happens, they must start the nine all over again. This is important, as players can only carry up to three Li'l Arnies at a time. So, once they have used three, they must wait to receive a Max Ammo power up, do the next three, then repeat this process one more time.

For this reason, simply bringing an Ammo Cache Gobblegum before entering the Apothicon makes logical sense. If part of a team, the player handling Li'l Arnies could ask their allies to also bring an Ammo Cache, which could make it possible to quickly clog all nine arteries in a few minutes. Alternatively, multiple players could enter the Apothicon with their own Li'l Arnies; if three or more have them on hand, no Gobblegums may be required to immediately finish this step.

Of course, L'il Arnies can only be acquired from the Mystery Box. Combined with the potential need to randomly receive a Max Ammo power-up, this step unfortunately is highly susceptible to luck.
10. The fourth step of this map's Easter Egg Main Quest may yet have gone down in history as the single most obscure thing a "Call of Duty" development company has ever asked a player to do. With an upgraded Apothicon Servant in hand, players must look into the dead, black galaxy sky in six different locations and shoot what?

Answer: Bones

Unfortunately, it is difficult to give a more vivid description that will be of particular use to a player that has never done this step before. You simply need to either do it yourself, or watch someone else do it, to get a full grasp as to what this step entails.

Once the Apothicon's arteries have been sufficiently clogged, six random bones will appear in pre-determined spots around the map. Each of these bones will eventually be found by venturing to a particular location, looking straight up and shooting the bone with an upgraded Apothicon Servant.

The Apothicon Servant must be upgraded, or it will not do anything when it shoots these bones. The other complication is actually identifying the bones in the first place, as they float in the sky near moon and space rocks which are similarly colored and difficult to distinguish.

This step's only saving grace is that the player does not need to be terribly precise when shooting a bone. If they are even close to hitting it, the game seems to just 'give it to them'.
11. The fifth step to this Easter Egg Main Quest involves players shooting a dead body and essentially turning it into an ally from a map that came earlier in this game. Completing this step causes the return of who?

Answer: Sophia

The Special Operations Heuristics Intelligence Analyzer or, Sophia robot, will be brought back to life, essentially, from players shooting a woman's corpse with the upgraded Apothicon Servant. For whatever reason, this corpse only appears in Nacht der Untoten when players have located and shot six random bones as per the previous step.
12. Things don't get any less confusing with the sixth step of this Easter Egg Main Quest. With their old friend in tow, what must players now do with them?

Answer: Laser beam them

The same Death Ray used to subdue the giant Apothicon must now be directed at our robotic friend Sophia. If you've got an IQ capable of putting Albert Einstein to shame, and you somehow discovered that this was a sensible course of action without the need to look it up, fantastic. As for the actual human beings playing this game, it is fairly understandable to question why the heck we're doing this, or better yet, how the heck anyone figured out that this was the next step in the first place.

Anyway, to proceed, players must use Corruption Engines that they'll have already activated across the map. Only this time, the engines will have a function unlocked allowing players to direct where they'll shoot. The goal here is to take each Corruption Engine, turn it to face Sophia, then activate it.
13. This Easter Egg Main Quest's seventh step is thankfully very simple, albeit just as head-scratching to even know to go and do. Players will be teleported to Samantha's bedroom within The House. Where must they go to be teleported here?

Answer: Kino der Toten

Within the iconic, giant teleporter within Kino der Toten, players will finally be able to actually use the giant electrical device. Only, instead of using it to Pack a Punch as they did so many times on the original version of the map, this time the teleporter will take them to Samantha's room.

Once here, players need to retrieve the Kronorium, which will be found simply resting at the foot of her bed.
14. Things get even more outlandishly obscure with the Easter Egg Main Quest's eighth step. Here, players must venture around the map, find four eggs, and bring those eggs to a location where they can be hatched. Where must the eggs be brought?

Answer: The Apothicon

There is a pile of stomach acid, next to which four pod-looking, erm, 'things', lay. With the eggs in hand, players must place them in these pods. With the eggs in pods, players must simply kill zombies when the zombies are near the eggs in order to finish this step.

The main problem with this step is actually locating the eggs in the first place. Four must be found, and each egg has a whopping thirteen different places all around the map it can spawn. What's worse is, only one egg actually spawns at a time, and must be placed in a pod inside the Apothicon before the second egg can even spawn. As such, this step is likely going to take players a long time even if they're experienced and know exactly what to do.
15. The situation continues to spiral out of control with the ninth step, as players must take their egg spawn and basically proceed to use it as a metal detector. Only it isn't metal they'll be trying to find here. When their spawn begins to beep quickly and loudly, players should put it down. This will transform it into what?

Answer: A rune

The worm just... writhes in place for a few moments, turns into a rune of a seemingly random shape, then vanishes.

Yeah, I need to get ahold of whatever substance someone was on when they were designing these last few steps.
16. After dealing with odd shapes, the player will end up in the boss room. But it isn't time to fight the boss just yet, and the room will notably be absent of a boss fight. Players are trying to use Apothiconic morse code to eventually obtain what item?

Answer: Summoning Key

The Summoning Key, shown casually discarded by the Shadowman in the opening cutscene for this map, forced players to go down quite the intense, enormous, debatably stupid journey to get it again. This time, players can actually wield it as if it was a weapon!
17. For the final step before the actual boss fight, players must take the Summoning Key and... Basically play basketball with it. Seven spots around the map require players to do what with the Summoning Key?

Answer: Throw it at them

With a similar hand motion as to what would normally be seen shooting a basketball, whatever character the player is playing as must venture to seven parts of the map and throw the Summoning Key at them.

Like everything on this map, these spots are obscure and hard to spot with the naked eye. Unlike other steps however, only one player can hold the Summoning Key, so only that player can actually engage with this step. If part of a group where one player is clearly the most experienced, this player should be the one to handle the Summoning Key. It can't be freely given to another player at any point, so players must make sure to coordinate who will be the one to take it.
18. Mercifully, at long last, it's boss time! Who's the boss of Revelations?

Answer: The Shadowman

Disappointingly, this is basically the same exact underwhelming fight from when he was fought on Shadows of Evil. The major difference is that this fight is somehow even easier; there doesn't even need to be a player getting in position to seal the Shadowman away, as players simply need to just shoot and shoot him again and again until he gets driven into and devoured by the Apothicon, which happens automatically.

This fight will take the average team about thirty seconds to win.
19. If players did the Easter Egg Main Quest to maps preceding this, then did this one, they will gain a permanent reward for having done all Aether story mainline quests. From now and on, forever and ever, players will now begin their games with a second starting weapon. What weapon?

Answer: RK5

The RK5 is typically available as a wall buy for 500 points, but it will now be given to the player, for free, for every game they ever begin for the rest of their real-world lives.

This, admittedly, is a pretty cool reward for the mountain-load of work it required to get it.
20. When all has been settled, the Apothicons have finally been put down for good, our end cinematic witnesses a shocked, even slightly outraged Doctor Monty, interacting with the group. He tries to do something to them, but is prevented by a timely loophole Richtofen exploits. What does Doctor Monty try to do to the Primis group?

Answer: Delete them from existence

Doctor Monty, despite appearing to be an ordinary human man, possesses great deals of ethereal power. Though he's conveniently unable to use that power to help the players in anyway, he has shown to be capable of altering space and time in a manner that he mostly sees fit, without any limitations explicitly stated.

The only explicitly stated limitation is shown during this cutscene. Monty straight up tells Primis that there is no room for them anywhere within the universe, as their very existence threatens to cause the return of the Apothicons eventually. Monty tries to remove them from existence to prevent this, but he is apparently halted from doing so by Richtofen. Shocked, Monty will not understand why he is unable to delete them until Richtofen gestures to a series of small blood vials attached to his chest, containing the blood of the Ultimis versions of themselves they had killed.

It turns out that, so long as the blood vials belonging to Ultimis remain, Doctor Monty cannot remove them from existence.

Now, as for why Monty never thought to simply take away and destroy these blood vials, it's anyone's guess. Quite frankly, even the writers themselves probably got lost somewhere amidst this unbelievable twister of a narrative.

But, he never does, so Primis is able to complete the cycle and... not get deleted from existence, to end the story off!
Source: Author cavalier87

This quiz was reviewed by FunTrivia editor kyleisalive before going online.
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